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Chasing T0 - Printable Version

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Chasing T0 - Alblaka - 12-19-2009

Ye, i need some help here...

Actually, the move itself works.
A char rides on a chasing ball.
Mechanism (Click to View)
But actually, the movement is rather... "laggy".
The char moves in jumps of about 15 px as soon as the ball moves straight (in curves you don't notice it, since the ball is barely moving on x-axis).



I don't find any way to prevent that from happen... Some general advices or special tricks for this problem?


RE: Chasing T0 - Divisor - 12-19-2009

Sadly I don't think you'll get rid of that problem.
The ball apparently travels 15px ahead each 1TU (the exact time ik8 needs to react)...the only thing that would fix it is making the ball move less px each 1TU, but I don't think it's possible in chasing balls.

Anyway, why don't you simply transform your char into a chasing ball? Wouldn't you achieve the same thing?


RE: Chasing T0 - TheNave - 12-19-2009

@Up
'cuz if you transform into a ball you count as dead and the match ends then

oh, and you do have a wait: 0 in the opointing frame, do ya?


RE: Chasing T0 - Divisor - 12-19-2009

Didn't Bamboori (I think) made a study example of transforming into a chasing ball...I think it's on mainsite too.
...
Here it is: Clicky


RE: Chasing T0 - TheNave - 12-19-2009

yah... it explains how you can do it... with face pics and stuff... but you'll still loose the game if you do


RE: Chasing T0 - Divisor - 12-19-2009

No you don't...read it, try it if you want...
It does work :P


RE: Chasing T0 - Alblaka - 12-19-2009

Ye, that's why i didn't used that method ^^
And yes, the C-T3 has wait:0... i already tried reducing the time of the spawned bodys to wait:0, but that's not enough for the itr8 to react :/

Guess it cant be helped then


RE: Chasing T0 - TheNave - 12-19-2009

(12-19-2009, 11:22 PM)Divisor Wrote:  No you don't...read it, try it if you want...
It does work :P

uhm, that tutorial's actually the same what albaka did and not rly transforming into a ball...

@Albaka
you should make the characters sprite invisible and use the chasing-balls sprites instead


RE: Chasing T0 - Bamboori - 12-19-2009

or you use my method, and to prevent loosing the game you spawn an invisible com with state: 14, disappearing after a certan time.

@divisor: thats mhs method, mine is here


RE: Chasing T0 - Alblaka - 12-19-2009

Hmmm, that would surely do the deal...
But the 2nd level of the move would have included ANOTHER char to ride with the T0 on the ball... and since i can't transform that char, too (i would have 2 individual chasing T3's then)...

Guess i will just stay with the la-a-a-a-gging solution...