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12-19-2009, 10:56 PM
(This post was last modified: 12-19-2009, 11:18 PM by Divisor.)
Sadly I don't think you'll get rid of that problem.
The ball apparently travels 15px ahead each 1TU (the exact time ik8 needs to react)...the only thing that would fix it is making the ball move less px each 1TU, but I don't think it's possible in chasing balls.
Anyway, why don't you simply transform your char into a chasing ball? Wouldn't you achieve the same thing?
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12-19-2009, 11:12 PM
(This post was last modified: 12-19-2009, 11:13 PM by TheNave.)
@Up
'cuz if you transform into a ball you count as dead and the match ends then
oh, and you do have a wait: 0 in the opointing frame, do ya?
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yah... it explains how you can do it... with face pics and stuff... but you'll still loose the game if you do
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No you don't...read it, try it if you want...
It does work :P
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Ye, that's why i didn't used that method ^^
And yes, the C-T3 has wait:0... i already tried reducing the time of the spawned bodys to wait:0, but that's not enough for the itr8 to react :/
Guess it cant be helped then
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Hmmm, that would surely do the deal...
But the 2nd level of the move would have included ANOTHER char to ride with the T0 on the ball... and since i can't transform that char, too (i would have 2 individual chasing T3's then)...
Guess i will just stay with the la-a-a-a-gging solution...
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