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On Ground Combos - Printable Version

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On Ground Combos - Lauli - 01-23-2010

I'm thinking of making a mod that mainly contains easy to manage combos.
I know LF2 already has plenty of them, but only more or less skilled players can do most of them.
It's looks like this:
[Image: gifab.gif]

Now my question(s):
Do you think it's fair if the opponent is hit-able (only by particular attacks) if he's lying on ground?
Also, is it a good idea to make a "combo-mod" with that type of attacks?


RE: On Ground Combos - prince_freeza - 01-23-2010

(01-23-2010, 08:41 PM)Lauli Wrote:  Do you think it's fair if the opponent is hit-able (only by particular attacks) if he's lying on ground?
Also, is it a good idea to make a "combo-mod" with that type of attacks?
first question hell yeah. that stuff happens in a real life fight so why not try make it in a game...
second i think a combo mod would be very veeeery awesome to see. my dream is to someday see an lf2 mod just like that "to be firzen" video those combos are awesome.


RE: On Ground Combos - The Lost Global Mod - 01-23-2010

think you mixed up the 2nd and 3rd option.. look at it again.. shouldn't be "/not a good idea" next to the third option?

anyways i would rather say its unfair, cause you actually get more or less no chance to block these combos.. which means if you are on ground, have fun with the feeling off getting killed.

maybe it could be good also, ppl would be more caring and would try not to get hit down..


RE: On Ground Combos - prince_freeza - 01-23-2010

i think in lf2 special version you can damage a char while he is lying on the ground with a firen exp or a freeze wind.


RE: On Ground Combos - Lauli - 01-23-2010

I don't see what's so wrong about the poll options. All possibilities are there.
If I would change the third, it would be the same as the last.

EDIT: @Prince Freeza: Isn't it SV-LF2? Great Mod.
EDIT2: I should learn to read ._.


RE: On Ground Combos - JossuaDC - 01-23-2010

Chose the third option.
You'll need to tweak it into perfection if you want to make it work.
Something with a balanced ukemi (google) or something.


Suggestion: Being able to press J just before the opponent's attack lands to roll out of it's way. Needs IK:8, though, which can make it look messy due to the centerx alignment.


RE: On Ground Combos - TheNave - 01-23-2010

I suggest you should add smthing like a fast recovery when lying on ground, like when pressing Defend while lying you'll roll/dash back/crouch to get back up again
ofc, that fast getting up should cost some mps and/hps so it can't be like spammed all the time


RE: On Ground Combos - Lauli - 01-23-2010

Are you all missing the point that the on-ground attacks are specials that cost MP?


RE: On Ground Combos - JossuaDC - 01-23-2010

(01-23-2010, 10:43 PM)Lauli Wrote:  Are you all missing the point that the on-ground attacks are specials that cost MP?
True, but that doesn't fix the 100% chance of hitting a downed enemy.
Again, I'd like to see some sort of ukemi/parry that needs rather precise timing to pull off correctly to give the downed opponent a chance of recovering.


RE: On Ground Combos - Alectric - 01-24-2010

i actually really like the idea man, i say go for it!
see, that was one of the problems i thought lf2 should have fixed. when on a 1 on 1 fight, when you knock them down, you have to wait for them to get back up.
for example Hero fighter, you get up really quickly, which makes the fighting more intense.

also, as a side note, are you gonna add when you get up and press A or something you attack, to stop people from hanging around you (a.k.a 'spawn killing')?

i really hope this goes ahead, because lf2 needs that degree of intenseness.