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[solved] A real chase ball - Printable Version

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[solved] A real chase ball - K.J - 02-21-2010

I want to make a high-speed chasing ball, and a kind of lightning which can hit you wherever you go. I have a sample before, but I have deleted it already...:s


RE: A real chase ball - Taniaetc - 02-21-2010

Use state 400 to teleport to the nearest enemy then hurts them.


RE: A real chase ball - K.J - 02-21-2010

I've tried the state 400, but it isn't the result that I want, sorry...


RE: A real chase ball - Taniaetc - 02-21-2010

Please give us some more description of what you want.


RE: A real chase ball - K.J - 02-21-2010

A speeder chasing ball, and a kind of ball can hit the centre of your char.
Thanks!
Alright, let me explain clearly:
a kind of ball can hit the centre of your char.
Like the D↑A of the Firen of Reinforced-lf2


RE: A real chase ball - naruto hyuuga - 02-21-2010

a big itr kind: 8
it will teleport to any player / enemy
and then you can make it go to a frae where it strikes


RE: A real chase ball - Alblaka - 02-21-2010

Actually you would need HEX to create a FASTER Chasing ball.
For the hit center thingy i would recommend to replace the usual itr:1 with either itr:8 or itr:3.


RE: A real chase ball - vandesdelca - 02-21-2010

in the center? My Method:
just use state 400 with wait: 0, state: 3005, and pic: 999, and in the next frame use wait: 0 with dvx: (So high like 80~200, so it could move forward to the center of the enemy fastly without seen) and then it lead to hurting frames. so it'll look smooth, but not perfect at all.


RE: A real chase ball - TheNave - 02-21-2010

@up
wait: 0 combined with state 400 gives alot errors...


RE: A real chase ball - vandesdelca - 02-21-2010

@up
rly? haven't tried it before, if so then just use wait: 1
but do u think this'll work as K.J. wanted? lol