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[solved] A real chase ball - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] A real chase ball (/showthread.php?tid=4494) Pages:
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[solved] A real chase ball - K.J - 02-21-2010 I want to make a high-speed chasing ball, and a kind of lightning which can hit you wherever you go. I have a sample before, but I have deleted it already...
RE: A real chase ball - Taniaetc - 02-21-2010 Use state 400 to teleport to the nearest enemy then hurts them. RE: A real chase ball - K.J - 02-21-2010 I've tried the state 400, but it isn't the result that I want, sorry... RE: A real chase ball - Taniaetc - 02-21-2010 Please give us some more description of what you want. RE: A real chase ball - K.J - 02-21-2010 A speeder chasing ball, and a kind of ball can hit the centre of your char. Thanks! Alright, let me explain clearly: a kind of ball can hit the centre of your char. Like the D↑A of the Firen of Reinforced-lf2 RE: A real chase ball - naruto hyuuga - 02-21-2010 a big itr kind: 8 it will teleport to any player / enemy and then you can make it go to a frae where it strikes RE: A real chase ball - Alblaka - 02-21-2010 Actually you would need HEX to create a FASTER Chasing ball. For the hit center thingy i would recommend to replace the usual itr:1 with either itr:8 or itr:3. RE: A real chase ball - vandesdelca - 02-21-2010 in the center? My Method: just use state 400 with wait: 0, state: 3005, and pic: 999, and in the next frame use wait: 0 with dvx: (So high like 80~200, so it could move forward to the center of the enemy fastly without seen) and then it lead to hurting frames. so it'll look smooth, but not perfect at all. RE: A real chase ball - TheNave - 02-21-2010 @up wait: 0 combined with state 400 gives alot errors... RE: A real chase ball - vandesdelca - 02-21-2010 @up rly? haven't tried it before, if so then just use wait: 1 but do u think this'll work as K.J. wanted? lol |