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[solved] Changing the weapon summoned by Freeze - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Changing the weapon summoned by Freeze (/showthread.php?tid=4614) |
[solved] Changing the weapon summoned by Freeze - Axarion - 03-16-2010 Hello people on LF2 - Empire After playing LF2 over years I decided to learn a bit about lf2-modding, and I have a problem with changing the sword summoned by freeze as said in the threads title. Another questions is how I get which "pic" number I have to use because I dunno how they are counted. I would be really happy if someone could help me ~ Axarion RE: Changing the weapon summoned by Freeze - Ascor - 03-16-2010 I dunno how you wanna modify it. But you need to modify the Opoint: You need to change the Oid: Freezes Sword oid is 213 Look at the Data.txt down. You can find it also in your Data folder. Dont worry if you're data looks slightly different i got some custom chars :P Code: <object>
id: 52 type: 0 file: data\julian.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
id: 37 type: 0 file: data\knight.dat
id: 36 type: 0 file: data\jan.dat
id: 35 type: 0 file: data\monk.dat
id: 34 type: 0 file: data\sorcerer.dat
id: 33 type: 0 file: data\jack.dat
id: 32 type: 0 file: data\mark.dat
id: 31 type: 0 file: data\hunter.dat
id: 30 type: 0 file: data\bandit.dat
id: 1 type: 0 file: data\deep.dat
id: 2 type: 0 file: data\john.dat
id: 4 type: 0 file: data\henry.dat
id: 5 type: 0 file: data\rudolf.dat
id: 6 type: 0 file: data\louis.dat
id: 7 type: 0 file: data\firen.dat
id: 8 type: 0 file: data\freeze.dat
id: 18 type: 0 file: data\dennis.dat
id: 10 type: 0 file: data\woody.dat
id: 11 type: 0 file: data\davis.dat
id: 166 type: 0 file: data\Kenzo.dat
id: 1 type: 0 file: sprite\Ether\Ether.dat
id: 9 type: 0 file: data\slime.dat
id: 616 type: 3 file: data\slime_debris.dat
id: 480 type: 1 file: sprite\Ether\Ether_weapon.dat
id: 481 type: 3 file: sprite\Ether\Ether_weapon2.dat
id: 100 type: 1 file: data\weapon0.dat #stick
id: 101 type: 1 file: data\weapon2.dat #hoe
id: 120 type: 1 file: data\weapon4.dat #knife
id: 121 type: 4 file: data\weapon5.dat #baseball
id: 122 type: 6 file: data\weapon6.dat #milk
id: 150 type: 2 file: data\weapon1.dat #stone
id: 151 type: 2 file: data\weapon3.dat #wooden_box
id: 123 type: 6 file: data\weapon8.dat #beer
id: 124 type: 1 file: data\weapon9.dat #<
id: 217 type: 2 file: data\weapon10.dat #louis_armour
id: 218 type: 2 file: data\weapon11.dat #louis_armour
id: 300 type: 5 file: data\criminal.dat #criminal
id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 203 type: 3 file: data\deep_ball.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 213 type: 1 file: data\weapon7.dat #ice_sword
id: 214 type: 3 file: data\john_biscuit.dat
id: 215 type: 3 file: data\dennis_chase.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 295 type: 3 file: data\Kenzo_clon.dat
id: 296 type: 3 file: data\Kenzo_ball.dat
id: 297 type: 3 file: data\kenzo_shield.dat
id: 298 type: 3 file: data\kenzo_needle.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<file_editing>
data\nothing.txt
<file_editing_end>
<background>
id: 4 file: bg\sys\hkc\bg.dat
id: 2 file: bg\sys\lf\bg.dat
id: 3 file: bg\sys\sp\bg.dat
id: 5 file: bg\sys\gw\bg.dat
id: 6 file: bg\sys\qi\bg.dat
id: 7 file: bg\sys\ft\bg.dat
id: 8 file: bg\sys\bc\bg.dat
id: 1 file: bg\sys\cuhk\bg.dat
id: 0 file: bg\sys\thv\bg.dat
id: 10 file: bg\template\1\bg.dat
id: 11 file: bg\template\2\bg.dat
id: 12 file: bg\template\3\bg.dat
<background_end>
id: 100~199 drop weaponAnd that's how you count the Pictures Spoiler (Click to View) RE: Changing the weapon summoned by Freeze - JossuaDC - 03-16-2010 Happy? ![]() ![]()
RE: Changing the weapon summoned by Freeze - Ascor - 03-16-2010 My pictures have.... Character! :P Your's is also good would you mind telling us what you want to do with the freeze sword so we can help you more? RE: Changing the weapon summoned by Freeze - Axarion - 03-16-2010 First thx for the fast help. I want to use a custom item a lightsaber for the template.(dunno link, sry) I changed the the id to the id of the new item, but the item doesnt appear but the animations are changed o.O It works with other weapons, but not with my custom weapon
RE: Changing the weapon summoned by Freeze - Ascor - 03-16-2010 Pls post your Data.txt, the .Dat of your custom weapon, the sprites of your custom weapon and the summoning move of freeze. RE: Changing the weapon summoned by Freeze - Axarion - 03-16-2010 I solved the problem just by changing the id because of the names :P sry for bothering ~ solved RE: Changing the weapon summoned by Freeze - Ascor - 03-16-2010 You mind pressing the solve Button above so it's easier for Mods, Admins, Purple Cats and stuff to see it's solved? |