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[solved] Changing the weapon summoned by Freeze
#1
Hello people on LF2 - Empire
After playing LF2 over years I decided to learn a bit about lf2-modding, and I have a problem with changing the sword summoned by freeze as said in the threads title. Another questions is how I get which "pic" number I have to use because I dunno how they are counted.

I would be really happy if someone could help me

~ Axarion
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#2
I dunno how you wanna modify it.
But you need to modify the Opoint:

You need to change the Oid:
Freezes Sword oid is 213
Look at the Data.txt down.
You can find it also in your Data folder.
Dont worry if you're data looks slightly different i got some custom chars :P

Code:
<object> id: 52 type: 0 file: data\julian.dat id: 51 type: 0 file: data\firzen.dat id: 50 type: 0 file: data\louisEX.dat id: 38 type: 0 file: data\bat.dat id: 39 type: 0 file: data\justin.dat id: 37 type: 0 file: data\knight.dat id: 36 type: 0 file: data\jan.dat id: 35 type: 0 file: data\monk.dat id: 34 type: 0 file: data\sorcerer.dat id: 33 type: 0 file: data\jack.dat id: 32 type: 0 file: data\mark.dat id: 31 type: 0 file: data\hunter.dat id: 30 type: 0 file: data\bandit.dat id: 1 type: 0 file: data\deep.dat id: 2 type: 0 file: data\john.dat id: 4 type: 0 file: data\henry.dat id: 5 type: 0 file: data\rudolf.dat id: 6 type: 0 file: data\louis.dat id: 7 type: 0 file: data\firen.dat id: 8 type: 0 file: data\freeze.dat id: 18 type: 0 file: data\dennis.dat id: 10 type: 0 file: data\woody.dat id: 11 type: 0 file: data\davis.dat id: 166 type: 0 file: data\Kenzo.dat id: 1 type: 0 file: sprite\Ether\Ether.dat id: 9 type: 0 file: data\slime.dat id: 616 type: 3 file: data\slime_debris.dat id: 480 type: 1 file: sprite\Ether\Ether_weapon.dat id: 481 type: 3 file: sprite\Ether\Ether_weapon2.dat id: 100 type: 1 file: data\weapon0.dat #stick id: 101 type: 1 file: data\weapon2.dat #hoe id: 120 type: 1 file: data\weapon4.dat #knife id: 121 type: 4 file: data\weapon5.dat #baseball id: 122 type: 6 file: data\weapon6.dat #milk id: 150 type: 2 file: data\weapon1.dat #stone id: 151 type: 2 file: data\weapon3.dat #wooden_box id: 123 type: 6 file: data\weapon8.dat #beer id: 124 type: 1 file: data\weapon9.dat #< id: 217 type: 2 file: data\weapon10.dat #louis_armour id: 218 type: 2 file: data\weapon11.dat #louis_armour id: 300 type: 5 file: data\criminal.dat #criminal id: 200 type: 3 file: data\john_ball.dat id: 201 type: 1 file: data\henry_arrow1.dat id: 202 type: 1 file: data\rudolf_weapon.dat id: 203 type: 3 file: data\deep_ball.dat id: 204 type: 3 file: data\henry_wind.dat id: 205 type: 3 file: data\dennis_ball.dat id: 206 type: 3 file: data\woody_ball.dat id: 207 type: 3 file: data\davis_ball.dat id: 208 type: 3 file: data\henry_arrow2.dat id: 209 type: 3 file: data\freeze_ball.dat id: 210 type: 3 file: data\firen_ball.dat id: 211 type: 3 file: data\firen_flame.dat id: 212 type: 3 file: data\freeze_column.dat id: 213 type: 1 file: data\weapon7.dat #ice_sword id: 214 type: 3 file: data\john_biscuit.dat id: 215 type: 3 file: data\dennis_chase.dat id: 216 type: 3 file: data\jack_ball.dat id: 219 type: 3 file: data\jan_chaseh.dat id: 220 type: 3 file: data\jan_chase.dat id: 221 type: 3 file: data\firzen_chasef.dat id: 222 type: 3 file: data\firzen_chasei.dat id: 223 type: 3 file: data\firzen_ball.dat id: 224 type: 3 file: data\bat_ball.dat id: 225 type: 3 file: data\bat_chase.dat id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat id: 295 type: 3 file: data\Kenzo_clon.dat id: 296 type: 3 file: data\Kenzo_ball.dat id: 297 type: 3 file: data\kenzo_shield.dat id: 298 type: 3 file: data\kenzo_needle.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 2 file: bg\sys\lf\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 5 file: bg\sys\gw\bg.dat id: 6 file: bg\sys\qi\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 8 file: bg\sys\bc\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 10 file: bg\template\1\bg.dat id: 11 file: bg\template\2\bg.dat id: 12 file: bg\template\3\bg.dat <background_end> id: 100~199 drop weapon

And that's how you count the Pictures

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Thanks given by: Axarion
#3
Happy?
[Image: freeze0.png]
[Image: freeze1q.png]
[Image: freeze2.png]
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Thanks given by: Alblaka , snorsorbet , TheNave , Axarion
#4
My pictures have....
Character!

:P

Your's is also good
would you mind telling us what you want to do with the freeze sword so we can help you more?
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#5
First thx for the fast help.
I want to use a custom item a lightsaber for the template.(dunno link, sry) I changed the the id to the id of the new item, but the item doesnt appear but the animations are changed o.O It works with other weapons, but not with my custom weapon :(


Attached Files
.dat   lightsaber_b.dat (Size: 13.23 KB / Downloads: 147)
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#6
Pls post your Data.txt, the .Dat of your custom weapon, the sprites of your custom weapon and the summoning move of freeze.
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#7
I solved the problem just by changing the id because of the names :P sry for bothering

~ solved
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#8
You mind pressing the solve Button above so it's easier for Mods, Admins, Purple Cats and stuff to see it's solved?
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