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[solved] Guess the opoint. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Guess the opoint. (/showthread.php?tid=4624) |
[solved] Guess the opoint. - JossuaDC - 03-19-2010 [youtube]R2yFjAthc-k[/youtube] Can any of you tell me how I've made this? (keeping the Forum active ;P) I guess this technique is useful for creating several effects, e.g. this one. RE: Guess the opoint. - SparK - 03-19-2010 invisible t0 that loops and spawns t3 with ... (how do you create a var to store speed???) ? edit: my world for functions and vars on DC! RE: Guess the opoint. - JossuaDC - 03-19-2010 (03-19-2010, 01:01 AM)SparK Wrote: invisible t0 that loops and spawns t3 with ... (how do you create a var to store speed???) ?Nope, that's not how I've made it. What? That doesn't make any sense at all... RE: Guess the opoint. - Azriel - 03-19-2010 you have a weapon that julian holds, which has an opoint on the on_hand frames. this opoints the t3, which has state: 18(?) maybe it's a different state anyways it's definitely a weapon on hand doing the opoints. @below: D^A != JA Azriel~ RE: Guess the opoint. - forgetlatios - 03-19-2010 (03-19-2010, 04:26 AM)Azriel Wrote: you have a weapon that julian holds, which has an opoint on the on_hand frames. this opoints the t3, which has state: 18(?) maybe it's a different state anyways it's definitely a weapon on hand doing the opoints. yes i did think of that but you can see that he can still use his jump attack so can't be a weapon(unless he changed the data a lot) RE: Guess the opoint. - YinYin - 03-19-2010 my lightsabers and quite a few other weapons i made use this :d (03-19-2010, 04:56 AM)forgetlatios Wrote: yes i did think of that but you can see that he can still use his jump attack so can't be a weapon(unless he changed the data a lot)where exactly? he does not execute any basic attack ... RE: Guess the opoint. - forgetlatios - 03-19-2010 (03-19-2010, 06:14 AM)YinYin Wrote: my lightsabers and quite a few other weapons i made use this :d in the last 3 seconds RE: Guess the opoint. - Eddie - 03-19-2010 (03-19-2010, 06:22 AM)forgetlatios Wrote: in the last 3 seconds That wasn't a basic attack, thats a hit_ua or something, can't remember rightly. Weapons have no effect on that attack. Now just looking back at Azriel's post, I spot the fine print: "@below: D^A != JA" So yes, it has no effect on weapons forgetlatios. So I'd probably think Azriel is right. RE: Guess the opoint. - forgetlatios - 03-19-2010 0.o ok if he didn't use a basic attack then its correct... sry don't use julian much so dunno his attacks xD RE: Guess the opoint. - JossuaDC - 03-19-2010 I should've known Azriel was going to spoil it early on, even though this was a simple piece of DCing. Yes, it's a weapon. The balls are standard Davis' balls, but they hit Jisenko's armour because they're spawned by the custom broken_weapon mechanism. (I could've just used the basic jump_attack in the video) |