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[weapon]Jukebox - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [weapon]Jukebox (/showthread.php?tid=486) Pages:
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[weapon]Jukebox - yakub - 06-20-2008 I think something like this is new..... It´s a jukebox it looks like a wooden box but if u break it music will play YAY! You can change the music by editing dat file(more instructions in read me)or simply renaming ur WAV.file.....(You can use switch converter from lf-empire.de I prefer it). Edit Ooops I wrote that I´ll post as soon as I uploaded it well here is the linkhttp://www.savefile.com/files/1620658 it´s very basic but somehow some of the uploade sounds have bad quality anyway enjoy RE: [weapon]Jukebox - YinYin - 06-20-2008 yes ive thought about making a radio object aswell - tho i wanted to make it play/pause when hit so thatd be a bit more complex i cant see a download/sample/image here tho :/ RE: [weapon]Jukebox - Silverthorn - 06-20-2008 I can imagine how it works in your version, yakub, but I can't see it, obviously you forgot to attach the file :P @YinYin: I have a theory that might work, at least the basic idea is in my head. Let's see if it works. If it doesn't, then don't expect a reply
RE: [weapon]Jukebox - Hypermodder - 06-20-2008 hey, nice idea! I think Hardstyle would come damn cool in the battle mode! Why not changing the F5-key into play/pause! You wouldn't need a weapon in this case, if silva could put a "radio-function" into the exe, which uses 1.mp3, 2.mp3...etc, so you just have to put some songs in and rename them! Is this possible? RE: [weapon]Jukebox - yakub - 06-20-2008 Hypermodder Wrote:hey, nice idea! I think Hardstyle would come damn cool in the battle mode!well could work but nope this is just alpha have to see what we can do...
RE: [weapon]Jukebox - YinYin - 06-20-2008 i abandoned it all as totally useless as most ppl dont need their game to be an mp3 player aswell ._. and the play/pause function is way to complex RE: [weapon]Jukebox - yakub - 06-20-2008 YinYin Wrote:i abandoned it all as totally useless as most ppl dont need their game to be an mp3 player aswell ._. well but it would be easier when I make a weapon or an object which turns music on at first hit and music off at second music on at third hit..... BTW I edited the first post link is up there...:8 First: sry for double posting problem is that both of your posts were sent in a timespan less than 15 minutes. ~Blue second: I also thought about a dummy like the one from mythbusters XD its a char who neither can move nor attack he only stands there for testing new chars,how many DMG new/old combo´s do and so on but I cant start working since my paint doesn´t work I´ll reboot my Computer tomorrow so I´ll probaböy start (and maybe finish)tomorrow since I work fast on lil´projects like this
RE: [weapon]Jukebox - Silverthorn - 06-20-2008 yakub Wrote:YinYin Wrote:i abandoned it all as totally useless as most ppl dont need their game to be an mp3 player aswell ._. Just for information, I tried around for the last 30 minutes but there is no possibility to make that stuff with just a few lines of code. Like YinYin said, it is way to complex - on that level there are so many source-code-related things that it doesn't make fun anymore to code that. In that case, the exe-coding itself is so ugly about that topic, so don't try to bach your head into that like we already did
RE: [weapon]Jukebox - Lauli - 06-20-2008 BluePhoenix Wrote:I tried around for the last 30 minutes but there is no possibility to make that stuff with just a few lines of code.If you can give the music file a few blank seconds before it starts, then simply make the radio (or whatsoever) repeat the sound with a very low wait. As far as I know, if a sound hasn't ended and there's a new one played, the sound will simply restart. The only problem is that you also have the music in menue, pause and more... RE: [weapon]Jukebox - Silverthorn - 06-20-2008 yea, I know that, and your example is the reason why I don't want to do that. If it was that easy like in Flash... I have another idea.......... What if you split the songs in small chunks, and let these play? As soon as you hit the object, a bdy is created and the music is stopped via itr (k: 8) which leads to a dummy-frame... |