lf2 - streetfighter style - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: lf2 - streetfighter style (/showthread.php?tid=4927) |
lf2 - streetfighter style - Bamboori - 05-03-2010 i had this idea for quite a time, but never came to post it. the fact: lf2 is no common beat em up. why? cause you can move way more than in most beat em ups (you can jump higher and even got a wide z-axis), moves cost mana instead of havin difficult inputs, combos are only possible through combinating some special moves (usually). now what i wanna realise (with a big team i hope :P ) is that we turn lf2 into a more common beat em up this mod would feature:
one thing i yet not know is what to use the stamina for. also i am worrying that no spriter will be willing to join this project, cause the chars will have to be about hf size. but ideas, joins and critics are welcome RE: lf2 - streetfighter style - Silverthorn - 05-03-2010 Not wanting to spoil anything from the beginning on but a) Announcement #3 > #1 b) I guess you won't get a good team together as long as there hasn't been made any progress. The idea itself is good, but this is maybe 0.1% of the total work. You get the point RE: lf2 - streetfighter style - SirisRhazael - 05-03-2010 (05-03-2010, 05:56 PM)Bamboori Wrote: this mod would feature:Yeah, to disable z-axis you just need to edit all the backgrounds... (05-03-2010, 05:56 PM)Bamboori Wrote: combos through combinig normal punchesThat could be interesting, but how do you want to do it? Hex? Advanced DC? (05-03-2010, 05:56 PM)Bamboori Wrote: bigger chars, thus way higher sprite qualitygreat idea, it'd make lf2 more "fresh" (05-03-2010, 05:56 PM)Bamboori Wrote: # being able to get bet up while lying (not trough normal attacks though)But staying up should cost some "stamina" points... (05-03-2010, 05:56 PM)Bamboori Wrote: one thing i yet not know is what to use the stamina for.If I were you, I'd use it for running RE: lf2 - streetfighter style - Bamboori - 05-03-2010 the thing is that running is not really necessary, since the arenas will be kinda small compared to the chars. oh and to the combo thing: i meant like a(punch)+j(kick)+j(kick)+a(uppercut) RE: lf2 - streetfighter style - YinYin - 05-03-2010 why would you want to kill what makes it special? also if you really wanna do that go use mugen - thatll only require you some spriting and scripting and you are done - no messing with the source - its already made for what you want to do RE: lf2 - streetfighter style - SirisRhazael - 05-03-2010 (05-03-2010, 06:29 PM)Bamboori Wrote: the thing is that running is not really necessary, since the arenas will be kinda small compared to the chars.Quite nice idea. It could make a small revolution in LF... RE: lf2 - streetfighter style - Bamboori - 05-03-2010 (05-03-2010, 06:33 PM)YinYin Wrote: why would you want to kill what makes it special? i already expected something like this :P the thing is that in lf2 there is way less close combat than in any other beat em up. the main strategy is moving right (and doing the right combos in the right moment). there is nothing what you could really call close combat (from any other beat em up's view). but close combat would suck when you have such small fighters; it would be like ants fighting. thus we got to make the chars bigger. thus we have to limit the walking space (some cowards could tun away else as well). also, think of it as a tribute to marti wong RE: lf2 - streetfighter style - YinYin - 05-03-2010 yes but you dont have to do that on the lf2 engine also whats henry gonna do RE: lf2 - streetfighter style - SirisRhazael - 05-03-2010 (05-03-2010, 06:42 PM)YinYin Wrote: also whats henry gonna doHenry's gonna disappear... YinYin Wrote:yes but you dont have to do that on the lf2 engineI don't agree. LF2 engine is easy-to-change and it could work... RE: lf2 - streetfighter style - Bamboori - 05-03-2010 using more meele skills :P well, ranged fighters like henry would probably be out of this version. also, the lf2 engine is just perfect for this, so why not using it? everyone uses mugen :P i guess i cant change your opinion, but thats fine. i wont force you to support my idea edit: dang, ninjad |