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[solved] Itr/kind 8 shield - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Itr/kind 8 shield (/showthread.php?tid=4990) |
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[solved] Itr/kind 8 shield - SirisRhazael - 05-16-2010 A new problem to solve:
I tried to make john's shield "attached" to a character. It works, but only the first shield frame is working (I'd tell that it is inanimated :)) It still damages the enemies, but what's with the state 3002? Yeah, it doesn't work. Theoretically it should be destroyed by a higher state attack, but nothing happens.
Is there any solution? RE: Itr/kind 8 shield - Alblaka - 05-16-2010 It can't be destroyed due to NOT having any body... The kind:9 also reflects/blocks any kind of object, ignoring the "higher balls" thingy. RE: Itr/kind 8 shield - SirisRhazael - 05-16-2010 So I have to include a normal bdy... ok, what about "the first frame only"? RE: Itr/kind 8 shield - Alblaka - 05-16-2010 It won't work with adding a normal bdy... If bdy < itr:9 it won't change anything If bdy > itr:9 shield will go to being hit frames whenever a ball comes close. First frame thingy: You forgot the dvx in the itr:8. Now it's dvx: 0. Every itr:8 will send the shield back to frame 0 (first frame) Set a dvx into every itr:8 having the value of the frame it's in. RE: Itr/kind 8 shield - SirisRhazael - 05-16-2010 I changed kind: 9 to 0. Problems: -It does not disappear after "higher state hit" -It doesn't move (frames) EDIT: Oh wait -It doesn't move (frames) Solved! Thx, Alblaka If you don't mind I'll close the thread then... |