Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] Itr/kind 8 shield
#1
? 
A new problem to solve:
    DC-Code:
<frame> 0 standing
pic: 0  state: 0  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_ja: 260 hit_Dj: 320  hit_Da: 328 hit_Uj: 284 hit_Fj: 360
wpoint:
kind: 1  x: 34  y: 54  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
wpoint_end:
bdy:
kind: 0  x: 21  y: 18  w: 43  h: 62
bdy_end:
bdy: 
kind: 0  x: 0  y: 2000  w: 80  h: 500 dvx: 0
bdy_end:
<frame_end>

I tried to make john's shield "attached" to a character. It works, but only the first shield frame is working (I'd tell that it is inanimated :))
It still damages the enemies, but what's with the state 3002? Yeah, it doesn't work. Theoretically it should be destroyed by a higher state attack, but nothing happens.
    DC-Code:
<frame> 0 forcefield
   pic: 2  state: 3002  wait: 1 next: 1  dvx: 0  dvy: 0  centerx: 20  centery: 71  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 9  x: 33  y: 15  w: 26  h: 55  dvx: 10  vrest: 8  injury: 20   fall: 70  
   itr_end:
  itr:
   kind: 8  x: -5000  y: 2000  w: 10000  h: 500  zwidth: 500 
  itr_end:
<frame_end>

Is there any solution?
The answer to life, universe and everything (no, not 42) (Click to View)
Reply
Thanks given by:
#2
It can't be destroyed due to NOT having any body...

The kind:9 also reflects/blocks any kind of object, ignoring the "higher balls" thingy.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by: SirisRhazael
#3
So I have to include a normal bdy...
ok, what about "the first frame only"?
The answer to life, universe and everything (no, not 42) (Click to View)
Reply
Thanks given by:
#4
It won't work with adding a normal bdy...

If bdy < itr:9 it won't change anything
If bdy > itr:9 shield will go to being hit frames whenever a ball comes close.


First frame thingy:
You forgot the dvx in the itr:8. Now it's dvx: 0.
Every itr:8 will send the shield back to frame 0 (first frame)

Set a dvx into every itr:8 having the value of the frame it's in.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by: SirisRhazael
#5
I changed kind: 9 to 0. Problems:
-It does not disappear after "higher state hit"
-It doesn't move (frames)
EDIT: Oh wait
-It doesn't move (frames)
Solved!
Thx, Alblaka
If you don't mind I'll close the thread then...
The answer to life, universe and everything (no, not 42) (Click to View)
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)