VEHICLE :) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: VEHICLE :) (/showthread.php?tid=61) |
VEHICLE :) - MH-Razen - 03-08-2008 FenoilX Well I found this animation on the Chinese Board of lf2.net and I have to say that my heart went strait into the air after seeing it... The post was made by Ljokp so what is so special about that? If you take a close look at the beginning you will see Henry who transforms/dresses up as a gun specialist after running into the first box...so I have asked myself in which other ways this could be useful to the LF2 Community...YEAH vehicles...how? Well I have the idea that it would be possible to make you sit in a ROBOT (like in Tomcw's Mod) when running over the first field (where you cant look in for ex. to see whos in there, because that box would just swith to other sprites like it does in the animation)...and the next boxes could me like in the animation other weapons... mhhh there is only one question left!!! There was already made a ROBOT (as already mentioned in Tomcw's Mod) BUT that one wasnt capable of doing anything fluently like in this animation and other vehicles like the bike in RN LF just had some small commandos...so i asked myself is that possible or not? (cause after all i am no dc'er) Lauli I can think of a possible way, but I don't think it's used in this case. There's a invisible char that has a ball stuck on him per itr/kind: 8. And somehow the ball changes everytime into another "weapon" if the char runs over a powerup. But the animation is SICK Blue Phoenix Agree, especially when Henry transforms. I could explain you my theory of that weapon-change... how it's realized in the animation... maybe that'll explain something if you wanna do that with that robot-thingy...... First, you need a char, in this example, HENRY! Then, you need a second char, here it's that other person, call him however you want to^^ Basically, this second character must have transform-pictures (that 140-picture-shift). And all the other characters a standard-frame, like the standing is at <f> 0 or the punching at <f> 60/65. An object will catch Henry, and bring him to that transform-standard-frame. This is how we got our soldier-thingy. Now, about the weapons... I dunno, how other characters will react on the boxes, if every character is sensible to them (actually, it'd just mean that there have to be more standard-frames). Each box will make the character go to a delete-weapon-frame, from where the character gets a new weapon. Each different box makes the character delete his current weapon and create a new one, depending which frame is displayed (sounds weird, hope you understand it though). ok, this is for the weapons. now to that vehicle-thingy... basically, it works kinda similar, it "sticks" via wpoint at the character. wpoint's action-values make the vehicle do certain actions. It's kinda difficult to program that, maybe I'll have some time when I get outta school........ RE: VEHICLE :) - YinYin - 03-10-2008 hey i never noticed FX posted that on lfe aswell replies to this very same thread on 13th zone: yinyin Wrote:FenoilX Wrote:If you take a close look at the beginning you will see Henry who transforms/dresses up as a gun specialist after running into the first boxhes not running into it - hes picking it up (and i assume hes pick-replacing it with the other boxes by pressing A over them) vgkittenaeris Wrote:Well, I can't say it's unimpressive, whoever did this (Didn't Felix create the SWAT?) has a good degree of sprite and data control. akatsuki Wrote:I have to say thats pretty cool, what makes me doubt there pickup weapons thought is for the last weapon, crate labeled S, (I think its a shotgun), the guy reloads each round. I think those weapons are limited to that one character for now. yinyin Wrote:akatsuki Wrote:what makes me doubt there pickup weapons thought is for the last weapon, crate labeled S, (I think its a shotgun), the guy reloads each round. I think those weapons are limited to that one character for now.yes, this is limited to the characters with the appropriate data akatsuki Wrote:Ah i see what u mean, but but I also just notice the flash on the body, the more I look at it the more it looks like a transformation. Oh well I guess we will have to wait for the actual mod or character to come out. yinyin Wrote:notice the green sword going between weapon and body of the swat as he swings it forward - only possible with a pickup for the control he has akatsuki Wrote:I see, that makes a little more sense, Im not really that good with DCing. |