03-08-2008, 01:58 AM
FenoilX
Well I found this animation on the Chinese Board of lf2.net and I have to say that my heart went strait into the air after seeing it...
The post was made by Ljokp
so what is so special about that?
If you take a close look at the beginning you will see Henry who transforms/dresses up as a gun specialist after running into the first box...so I have asked myself in which other ways this could be useful to the LF2 Community...YEAH vehicles...how?
Well I have the idea that it would be possible to make you sit in a ROBOT (like in Tomcw's Mod) when running over the first field (where you cant look in for ex. to see whos in there, because that box would just swith to other sprites like it does in the animation)...and the next boxes could me like in the animation other weapons...
mhhh there is only one question left!!! There was already made a ROBOT (as already mentioned in Tomcw's Mod) BUT that one wasnt capable of doing anything fluently like in this animation and other vehicles like the bike in RN LF just had some small commandos...so i asked myself is that possible or not? (cause after all i am no dc'er)
Lauli
I can think of a possible way, but I don't think it's used in this case.
There's a invisible char that has a ball stuck on him per itr/kind: 8. And somehow the ball changes everytime into another "weapon" if the char runs over a powerup.
But the animation is SICK
Blue Phoenix
Agree, especially when Henry transforms.
I could explain you my theory of that weapon-change... how it's realized in the animation... maybe that'll explain something if you wanna do that with that robot-thingy......
First, you need a char, in this example, HENRY! Then, you need a second char, here it's that other person, call him however you want to^^
Basically, this second character must have transform-pictures (that 140-picture-shift). And all the other characters a standard-frame, like the standing is at 0 or the punching at 60/65. An object will catch Henry, and bring him to that transform-standard-frame. This is how we got our soldier-thingy.
Now, about the weapons...
I dunno, how other characters will react on the boxes, if every character is sensible to them (actually, it'd just mean that there have to be more standard-frames). Each box will make the character go to a delete-weapon-frame, from where the character gets a new weapon. Each different box makes the character delete his current weapon and create a new one, depending which frame is displayed (sounds weird, hope you understand it though).
ok, this is for the weapons. now to that vehicle-thingy...
basically, it works kinda similar, it "sticks" via wpoint at the character. wpoint's action-values make the vehicle do certain actions. It's kinda difficult to program that, maybe I'll have some time when I get outta school........
Well I found this animation on the Chinese Board of lf2.net and I have to say that my heart went strait into the air after seeing it...
The post was made by Ljokp
so what is so special about that?
If you take a close look at the beginning you will see Henry who transforms/dresses up as a gun specialist after running into the first box...so I have asked myself in which other ways this could be useful to the LF2 Community...YEAH vehicles...how?
Well I have the idea that it would be possible to make you sit in a ROBOT (like in Tomcw's Mod) when running over the first field (where you cant look in for ex. to see whos in there, because that box would just swith to other sprites like it does in the animation)...and the next boxes could me like in the animation other weapons...
mhhh there is only one question left!!! There was already made a ROBOT (as already mentioned in Tomcw's Mod) BUT that one wasnt capable of doing anything fluently like in this animation and other vehicles like the bike in RN LF just had some small commandos...so i asked myself is that possible or not? (cause after all i am no dc'er)
Lauli
I can think of a possible way, but I don't think it's used in this case.
There's a invisible char that has a ball stuck on him per itr/kind: 8. And somehow the ball changes everytime into another "weapon" if the char runs over a powerup.
But the animation is SICK
Blue Phoenix
Agree, especially when Henry transforms.
I could explain you my theory of that weapon-change... how it's realized in the animation... maybe that'll explain something if you wanna do that with that robot-thingy......
First, you need a char, in this example, HENRY! Then, you need a second char, here it's that other person, call him however you want to^^
Basically, this second character must have transform-pictures (that 140-picture-shift). And all the other characters a standard-frame, like the standing is at
Now, about the weapons...
I dunno, how other characters will react on the boxes, if every character is sensible to them (actually, it'd just mean that there have to be more standard-frames). Each box will make the character go to a delete-weapon-frame, from where the character gets a new weapon. Each different box makes the character delete his current weapon and create a new one, depending which frame is displayed (sounds weird, hope you understand it though).
ok, this is for the weapons. now to that vehicle-thingy...
basically, it works kinda similar, it "sticks" via wpoint at the character. wpoint's action-values make the vehicle do certain actions. It's kinda difficult to program that, maybe I'll have some time when I get outta school........
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!