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New Technique of Sharigan in NTSD - Printable Version

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+--- Thread: New Technique of Sharigan in NTSD (/showthread.php?tid=6420)



New Technique of Sharigan in NTSD - Huy95 - 05-13-2011

Do you know Sharigan of Sasuke in LF2 NTSD. It make others slow down.
It's very cool but I don't think it is real ! Because when Sharigan is realeased. Every heavy weapon would be destroy (duel to irt: 0)
So I think another way not to destroy the weapon but still make enemy slow down.
By this :
    DC-Code:
<frame> 152 Shari
   pic: 280  state: 3  wait: 2  next: 153  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 mp: 6300
  sound: data\sasuke\blazesimple.wav
   wpoint:
       kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
 
<frame_end>
 
<frame> 153 SHA
   pic: 281  state: 3  wait: 20  next: 154  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 mp: -350
   wpoint:
      kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
opoint:
   kind: 1  x: 43  y: 49   action: 180   dvx: 0  dvy: 0  oid: 299  facing: 3
   opoint_end:
<frame_end>
 
<frame> 154 SHA
   pic: 280  state: 3  wait: 2  next: 155  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 
  sound: data\sasuke\blazesimple.wav
   wpoint:
       kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
opoint:
   kind: 1  x: -150  y: 79  action: 56  dvx: 0  dvy: 0  oid: 795  facing: 3
  opoint_end:
<frame_end>
 
<frame> 155 SHA
   pic: 281  state: 3  wait: 2  next: 156  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 
   wpoint:
      kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
opoint:
   kind: 1  x: 150  y: 79  action: 56  dvx: 0  dvy: 0  oid: 795  facing: 3
  opoint_end:
<frame_end>
 
<frame> 156 SHA
   pic: 281  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 
   wpoint:
      kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
opoint:
   kind: 1  x: 40  y: 79  action: 57  dvx: 0  dvy: 0  oid: 795  facing: 3
  opoint_end:
<frame_end>



    DC-Code:
<frame> 56 sha 
   pic: 999  state: 3005  wait: 500  next: 1000  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 9  x: -150  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
   itr_end:
itr:
      kind: 9  x: 150  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
    itr_end:
opoint:
      kind: 1  x: -300  y: 40  action: 58  dvx: 0  dvy: 0  oid: 795  facing: 0
   opoint_end:
<frame_end>
 
<frame> 57 sha 
   pic: 999  state: 3005  wait: 500  next: 1000  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 9  x: -200  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
   itr_end:
itr:
      kind: 9  x: 200  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
    itr_end:
opoint:
      kind: 1  x: 300  y: 40  action: 58  dvx: 0  dvy: 0  oid: 795  facing: 0
   opoint_end:
<frame_end>
 
<frame> 58 sha 
   pic: 999  state: 3005  wait: 500  next: 1000  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 9  x: -250  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
   itr_end:
itr:
      kind: 9  x: 250  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
    itr_end:
<frame_end>


The[/code] disadvantage of this technique is reveal effect (effect: 0). So can Pro-DC help me to improve this code


RE: New Technique of Sharigan in NTSD - Divisor - 05-13-2011

You need to show the opointed object's code too, ya know.


RE: New Technique of Sharigan in NTSD - Huy95 - 05-13-2011

Thank, I've added it


RE: New Technique of Sharigan in NTSD - qwertz143 - 05-18-2011

nice but where do u find the sasuke dat file in NTSD?


RE: New Technique of Sharigan in NTSD - Electric2Shock - 05-19-2011

The .dat files are moleboxed. So they are visible to only the members of the NTSD Team. AND THE ONES WHO CAN OPEN UP MOLEBOXED FILES


RE: New Technique of Sharigan in NTSD - no one - 05-19-2011

The 1.9 version is still up for grab you know


RE: New Technique of Sharigan in NTSD - Huy95 - 05-20-2011

Stop chatting and show me the way of improve this technique !


RE: New Technique of Sharigan in NTSD - no one - 05-20-2011

(05-20-2011, 01:07 AM)Huy95 Wrote:  Stop chatting and show me the way of improve this technique !

Dude, chill. When people thought someone has cracked open NTSD that's the natural reaction.

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