Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Technique of Sharigan in NTSD
#1
Do you know Sharigan of Sasuke in LF2 NTSD. It make others slow down.
It's very cool but I don't think it is real ! Because when Sharigan is realeased. Every heavy weapon would be destroy (duel to irt: 0)
So I think another way not to destroy the weapon but still make enemy slow down.
By this :
    DC-Code:
<frame> 152 Shari
   pic: 280  state: 3  wait: 2  next: 153  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 mp: 6300
  sound: data\sasuke\blazesimple.wav
   wpoint:
       kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
 
<frame_end>
 
<frame> 153 SHA
   pic: 281  state: 3  wait: 20  next: 154  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 mp: -350
   wpoint:
      kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
opoint:
   kind: 1  x: 43  y: 49   action: 180   dvx: 0  dvy: 0  oid: 299  facing: 3
   opoint_end:
<frame_end>
 
<frame> 154 SHA
   pic: 280  state: 3  wait: 2  next: 155  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 
  sound: data\sasuke\blazesimple.wav
   wpoint:
       kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
opoint:
   kind: 1  x: -150  y: 79  action: 56  dvx: 0  dvy: 0  oid: 795  facing: 3
  opoint_end:
<frame_end>
 
<frame> 155 SHA
   pic: 281  state: 3  wait: 2  next: 156  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 
   wpoint:
      kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
opoint:
   kind: 1  x: 150  y: 79  action: 56  dvx: 0  dvy: 0  oid: 795  facing: 3
  opoint_end:
<frame_end>
 
<frame> 156 SHA
   pic: 281  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 320 
   wpoint:
      kind: 1  x: 47  y: 53   weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
opoint:
   kind: 1  x: 40  y: 79  action: 57  dvx: 0  dvy: 0  oid: 795  facing: 3
  opoint_end:
<frame_end>



    DC-Code:
<frame> 56 sha 
   pic: 999  state: 3005  wait: 500  next: 1000  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 9  x: -150  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
   itr_end:
itr:
      kind: 9  x: 150  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
    itr_end:
opoint:
      kind: 1  x: -300  y: 40  action: 58  dvx: 0  dvy: 0  oid: 795  facing: 0
   opoint_end:
<frame_end>
 
<frame> 57 sha 
   pic: 999  state: 3005  wait: 500  next: 1000  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 9  x: -200  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
   itr_end:
itr:
      kind: 9  x: 200  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
    itr_end:
opoint:
      kind: 1  x: 300  y: 40  action: 58  dvx: 0  dvy: 0  oid: 795  facing: 0
   opoint_end:
<frame_end>
 
<frame> 58 sha 
   pic: 999  state: 3005  wait: 500  next: 1000  dvx: 0  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 9  x: -250  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
   itr_end:
itr:
      kind: 9  x: 250  y: 40  w: 258  h: 258     fall: -1  vrest: 5  bdefend: 100 zwidth: 100 
    itr_end:
<frame_end>


The[/code] disadvantage of this technique is reveal effect (effect: 0). So can Pro-DC help me to improve this code
[Image: 0d0f41baa54f422d9f4af25f22b297e6.0.gif]
Reply
Thanks given by:
#2
You need to show the opointed object's code too, ya know.
Reply
Thanks given by:
#3
Thank, I've added it
[Image: 0d0f41baa54f422d9f4af25f22b297e6.0.gif]
Reply
Thanks given by:
#4
nice but where do u find the sasuke dat file in NTSD?
[Image: Blaze340.gif]
Reply
Thanks given by:
#5
The .dat files are moleboxed. So they are visible to only the members of the NTSD Team. AND THE ONES WHO CAN OPEN UP MOLEBOXED FILES
[Image: icyboards-ad-468x60.gif]
Reply
Thanks given by: Sonic Boom
#6
The 1.9 version is still up for grab you know
Reply
Thanks given by:
#7
Stop chatting and show me the way of improve this technique !
[Image: 0d0f41baa54f422d9f4af25f22b297e6.0.gif]
Reply
Thanks given by: qwertz143
#8
(05-20-2011, 01:07 AM)Huy95 Wrote:  Stop chatting and show me the way of improve this technique !

Dude, chill. When people thought someone has cracked open NTSD that's the natural reaction.

Hiểu kịp không đại ca?
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)