Do you know Sharigan of Sasuke in LF2 NTSD. It make others slow down.
It's very cool but I don't think it is real ! Because when Sharigan is realeased. Every heavy weapon would be destroy (duel to irt: 0)
So I think another way not to destroy the weapon but still make enemy slow down.
By this :
The[/code] disadvantage of this technique is reveal effect (effect: 0). So can Pro-DC help me to improve this code
It's very cool but I don't think it is real ! Because when Sharigan is realeased. Every heavy weapon would be destroy (duel to irt: 0)
So I think another way not to destroy the weapon but still make enemy slow down.
By this :
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DC-Code:
<frame> 152 Shari pic: 280 state: 3 wait: 2 next: 153 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 320 mp: 6300 sound: data\sasuke\blazesimple.wav wpoint: kind: 1 x: 47 y: 53 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 153 SHA pic: 281 state: 3 wait: 20 next: 154 dvx: 0 dvy: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 320 mp: -350 wpoint: kind: 1 x: 47 y: 53 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: opoint: kind: 1 x: 43 y: 49 action: 180 dvx: 0 dvy: 0 oid: 299 facing: 3 opoint_end: <frame_end> <frame> 154 SHA pic: 280 state: 3 wait: 2 next: 155 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 320 sound: data\sasuke\blazesimple.wav wpoint: kind: 1 x: 47 y: 53 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: opoint: kind: 1 x: -150 y: 79 action: 56 dvx: 0 dvy: 0 oid: 795 facing: 3 opoint_end: <frame_end> <frame> 155 SHA pic: 281 state: 3 wait: 2 next: 156 dvx: 0 dvy: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 320 wpoint: kind: 1 x: 47 y: 53 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: opoint: kind: 1 x: 150 y: 79 action: 56 dvx: 0 dvy: 0 oid: 795 facing: 3 opoint_end: <frame_end> <frame> 156 SHA pic: 281 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 320 wpoint: kind: 1 x: 47 y: 53 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: opoint: kind: 1 x: 40 y: 79 action: 57 dvx: 0 dvy: 0 oid: 795 facing: 3 opoint_end: <frame_end> |
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DC-Code:
<frame> 56 sha pic: 999 state: 3005 wait: 500 next: 1000 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 9 x: -150 y: 40 w: 258 h: 258 fall: -1 vrest: 5 bdefend: 100 zwidth: 100 itr_end: itr: kind: 9 x: 150 y: 40 w: 258 h: 258 fall: -1 vrest: 5 bdefend: 100 zwidth: 100 itr_end: opoint: kind: 1 x: -300 y: 40 action: 58 dvx: 0 dvy: 0 oid: 795 facing: 0 opoint_end: <frame_end> <frame> 57 sha pic: 999 state: 3005 wait: 500 next: 1000 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 9 x: -200 y: 40 w: 258 h: 258 fall: -1 vrest: 5 bdefend: 100 zwidth: 100 itr_end: itr: kind: 9 x: 200 y: 40 w: 258 h: 258 fall: -1 vrest: 5 bdefend: 100 zwidth: 100 itr_end: opoint: kind: 1 x: 300 y: 40 action: 58 dvx: 0 dvy: 0 oid: 795 facing: 0 opoint_end: <frame_end> <frame> 58 sha pic: 999 state: 3005 wait: 500 next: 1000 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 9 x: -250 y: 40 w: 258 h: 258 fall: -1 vrest: 5 bdefend: 100 zwidth: 100 itr_end: itr: kind: 9 x: 250 y: 40 w: 258 h: 258 fall: -1 vrest: 5 bdefend: 100 zwidth: 100 itr_end: <frame_end> |
The[/code] disadvantage of this technique is reveal effect (effect: 0). So can Pro-DC help me to improve this code

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