[solved] Itrkind 3 problem - Madara Uchiha - 05-31-2011
Hey, the problem i'm having with itrkind 3 is that i'm unable to get it to continue into the other frames I have created for it, which doesn't involve Cpoint (The catching character)
Here's in video:
![[Image: itrkind3error.gif]](http://img5.imageshack.us/img5/4161/itrkind3error.gif)
After the caught character get's knocked away, the catching character just returns to his standing frames.
Here's the code:
Code: <frame> 293 Quake Grab
pic: 102 state: 15 wait: 2 next: 294 dvx: 550 dvy: 550 dvz: 550 centerx: 48 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 64 w: 50 h: 96
bdy_end:
<frame_end>
<frame> 294 Quake Grab
pic: 103 state: 15 wait: 7 next: 295 dvx: 10 dvy: 550 dvz: 4 centerx: 58 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 26 y: 75 w: 59 h: 81
bdy_end:
itr:
kind: 3 x: 56 y: 84 w: 47 h: 75
catchingact: 295 295 caughtact: 130 130
itr_end:
<frame_end>
<frame> 295 Quake Grab
pic: 104 state: 9 wait: 2 next: 296 dvx: 550 dvy: 550 dvz: 550 centerx: 56 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 28 y: 75 w: 55 h: 81
bdy_end:
cpoint:
kind: 1 x: 93 y: 113 vaction: 130 decrease: 7
cpoint_end:
<frame_end>
<frame> 296 Quake Grab
pic: 105 state: 9 wait: 2 next: 297 dvx: 550 dvy: 550 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 32 y: 72 w: 68 h: 87
bdy_end:
cpoint:
kind: 1 x: 93 y: 112 vaction: 132 decrease: 7
cpoint_end:
<frame_end>
<frame> 297 Quake Grab
pic: 106 state: 9 wait: 2 next: 298 dvx: 550 dvy: 550 dvz: 550 centerx: 65 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 37 y: 89 w: 58 h: 69
bdy_end:
cpoint:
kind: 1 x: 79 y: 148 vaction: 132 decrease: 7
cpoint_end:
<frame_end>
<frame> 298 Quake Grab
pic: 107 state: 9 wait: 2 next: 299 dvx: 550 dvy: 550 dvz: 550 centerx: 65 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 37 y: 89 w: 58 h: 69
bdy_end:
cpoint:
kind: 1 x: 79 y: 148 vaction: 133 decrease: 7
cpoint_end:
<frame_end>
<frame> 299 Quake Grab
pic: 108 state: 9 wait: 2 next: 300 dvx: 550 dvy: 550 dvz: 550 centerx: 65 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 37 y: 89 w: 58 h: 69
bdy_end:
cpoint:
kind: 1 x: 79 y: 148 vaction: 133 decrease: 7
cpoint_end:
opoint:
kind: 1 x: 110 y: 104 action: 85 dvx: 0 dvy: 0 oid: 226 facing: 0
opoint_end:
<frame_end>
<frame> 300 Quake Grab
pic: 109 state: 9 wait: 2 next: 301 dvx: 550 dvy: 550 dvz: 550 centerx: 65 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 35 y: 88 w: 59 h: 71
bdy_end:
cpoint:
kind: 1 x: 79 y: 148 vaction: 133 decrease: 7
cpoint_end:
<frame_end>
<frame> 301 Quake Grab
pic: 110 state: 9 wait: 2 next: 302 dvx: 550 dvy: 550 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 35 y: 88 w: 59 h: 71
bdy_end:
cpoint:
kind: 1 x: 79 y: 148 vaction: 133 decrease: 7
cpoint_end:
<frame_end>
<frame> 302 Quake Grab
pic: 111 state: 9 wait: 2 next: 303 dvx: 550 dvy: 550 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 35 y: 88 w: 59 h: 71
bdy_end:
cpoint:
kind: 1 x: 79 y: 148 vaction: 133 decrease: 7
cpoint_end:
<frame_end>
<frame> 303 Quake Grab
pic: 112 state: 9 wait: 2 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 35 y: 88 w: 59 h: 71
bdy_end:
<frame_end>
RE: Itrkind 3 problem - ~Dome~ - 05-31-2011
Mainsite Wrote:decrease:
As soon as a decrease is used, the cpoint will only last for a certain period of time. Here you can set which frame should be used for the held character after the time is up: If you set the value to 3 the character goes to frame 211 (jump), if you use 7 or -7 he goes to frame 181 (falling).
Video doesnt work for me but try deleting the decrease tag.
Also I dont see the part of the attack which doesnt involve a cpoint? Is it possible that you just forget to next' it?
RE: Itrkind 3 problem - Madara Uchiha - 05-31-2011
I believe you have mis-understood, I meant that the catcher doesn't continue into his other frames were there is no Cpoint.
RE: Itrkind 3 problem - ~Dome~ - 05-31-2011
yeah but I dont even see any of those frames exept for the last which closes with a next: 999 (aka standing)
can you fix the .gif? that would clear things up
DC-Code:
<frame> 303 Quake Grab
pic: 112 state: 9 wait: 2 ---> next: 999 <--- dvx: 550 dvy: 550 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 35 y: 88 w: 59 h: 71
bdy_end:
<frame_end>
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Also,
other than that It could be possible that the ball you opointed stops the whole caught progress (like you perform a super punch on a normal caught character)
to prevent that you might want to control the damaging through the cpoint [injury and throwx/y/z] and use the ball just for graphic use.
RE: Itrkind 3 problem - Madara Uchiha - 05-31-2011
Sorry I just realised the animation I posted wasn't working. I also discovered the problem, it was that I needed to add the 'taction:' Thanks for the help anyway, I learnt something new.
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