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[solved] Itrkind 3 problem
#1
Hey, the problem i'm having with itrkind 3 is that i'm unable to get it to continue into the other frames I have created for it, which doesn't involve Cpoint (The catching character)
Here's in video:
[Image: itrkind3error.gif]
After the caught character get's knocked away, the catching character just returns to his standing frames.
Here's the code:
Code:
<frame> 293 Quake Grab
   pic: 102  state: 15  wait: 2  next: 294  dvx: 550  dvy: 550  dvz: 550  centerx: 48  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 21  y: 64  w: 50  h: 96
   bdy_end:
<frame_end>

<frame> 294 Quake Grab
   pic: 103  state: 15  wait: 7  next: 295  dvx: 10  dvy: 550  dvz: 4  centerx: 58  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 26  y: 75  w: 59  h: 81
   bdy_end:
   itr:
      kind: 3 x: 56  y: 84  w: 47  h: 75  
      catchingact: 295 295  caughtact: 130 130  
   itr_end:
<frame_end>

<frame> 295 Quake Grab
   pic: 104  state: 9  wait: 2  next: 296  dvx: 550  dvy: 550  dvz: 550  centerx: 56  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 28  y: 75  w: 55  h: 81
   bdy_end:
   cpoint:
      kind: 1  x: 93  y: 113  vaction: 130  decrease: 7
   cpoint_end:
<frame_end>

<frame> 296 Quake Grab
   pic: 105  state: 9  wait: 2  next: 297  dvx: 550  dvy: 550  dvz: 550  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 32  y: 72  w: 68  h: 87
   bdy_end:
   cpoint:
      kind: 1  x: 93  y: 112  vaction: 132  decrease: 7
   cpoint_end:
<frame_end>

<frame> 297 Quake Grab
   pic: 106  state: 9  wait: 2  next: 298  dvx: 550  dvy: 550  dvz: 550  centerx: 65  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 37  y: 89  w: 58  h: 69
   bdy_end:
   cpoint:
      kind: 1  x: 79  y: 148  vaction: 132  decrease: 7
   cpoint_end:
<frame_end>

<frame> 298 Quake Grab
   pic: 107  state: 9  wait: 2  next: 299  dvx: 550  dvy: 550  dvz: 550  centerx: 65  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 37  y: 89  w: 58  h: 69
   bdy_end:
   cpoint:
      kind: 1  x: 79  y: 148  vaction: 133  decrease: 7
   cpoint_end:
<frame_end>

<frame> 299 Quake Grab
   pic: 108  state: 9  wait: 2  next: 300  dvx: 550  dvy: 550  dvz: 550  centerx: 65  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 37  y: 89  w: 58  h: 69
   bdy_end:
   cpoint:
      kind: 1   x: 79  y: 148  vaction: 133  decrease: 7
   cpoint_end:
   opoint:
      kind: 1  x: 110  y: 104  action: 85  dvx: 0  dvy: 0  oid: 226  facing: 0
   opoint_end:
<frame_end>

<frame> 300 Quake Grab
   pic: 109  state: 9  wait: 2  next: 301  dvx: 550  dvy: 550  dvz: 550  centerx: 65  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 35  y: 88  w: 59  h: 71
   bdy_end:
   cpoint:
      kind: 1  x: 79  y: 148  vaction: 133  decrease: 7
   cpoint_end:
<frame_end>

<frame> 301 Quake Grab
   pic: 110  state: 9  wait: 2  next: 302  dvx: 550  dvy: 550  dvz: 550 centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 35  y: 88  w: 59  h: 71
   bdy_end:
   cpoint:
      kind: 1  x: 79  y: 148  vaction: 133  decrease: 7
   cpoint_end:
<frame_end>

<frame> 302 Quake Grab
   pic: 111  state: 9  wait: 2  next: 303  dvx: 550  dvy: 550  dvz: 550  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 35  y: 88  w: 59  h: 71
   bdy_end:
   cpoint:
      kind: 1  x: 79  y: 148  vaction: 133  decrease: 7
   cpoint_end:
<frame_end>

<frame> 303 Quake Grab
   pic: 112  state: 9  wait: 2  next: 999  dvx: 550  dvy: 550  dvz: 550  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 35  y: 88  w: 59  h: 71
   bdy_end:
<frame_end>
[Image: variaboss.png]
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#2
Mainsite Wrote:decrease:
As soon as a decrease is used, the cpoint will only last for a certain period of time. Here you can set which frame should be used for the held character after the time is up: If you set the value to 3 the character goes to frame 211 (jump), if you use 7 or -7 he goes to frame 181 (falling).

Video doesnt work for me but try deleting the decrease tag.

Also I dont see the part of the attack which doesnt involve a cpoint? Is it possible that you just forget to next' it?
[Image: Link.jpg]
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Avatar was made by LutiChris

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#3
I believe you have mis-understood, I meant that the catcher doesn't continue into his other frames were there is no Cpoint.
[Image: variaboss.png]
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#4
yeah but I dont even see any of those frames exept for the last which closes with a next: 999 (aka standing)
can you fix the .gif? that would clear things up

    DC-Code:
<frame> 303 Quake Grab
   pic: 112  state: 9  wait: 2 ---> next: 999 <--- dvx: 550  dvy: 550  dvz: 550  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 35  y: 88  w: 59  h: 71
   bdy_end:
<frame_end>


Also,
other than that It could be possible that the ball you opointed stops the whole caught progress (like you perform a super punch on a normal caught character)
to prevent that you might want to control the damaging through the cpoint [injury and throwx/y/z] and use the ball just for graphic use.

[Image: Link.jpg]
| Arcanis | Dome | Kai [-finished-] | Drawings |
Avatar was made by LutiChris

active again.
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#5
Sorry I just realised the animation I posted wasn't working. I also discovered the problem, it was that I needed to add the 'taction:' Thanks for the help anyway, I learnt something new.
[Image: variaboss.png]
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