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[Char] Paelem from Doom 2 (Final Version 2) - Printable Version

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[Char] Paelem from Doom 2 (Final Version 2) - RUDOLF27 - 07-24-2008

Paelem for LF2:
(Short for "Pain Elemental" from Doom 2)
*Final version 2
Release date: 08/08/08

[Image: pstandao7.gif]

INSTALL:
1. Sprites, Sounds & Data - LF2 Folder > data/paelem
3. Add in data.txt under <object>:

What's updated:
- Paelem's curse dark BG will now always cover the whole screen.
- added readme in the winrar file...
- lava move can now hurt and then burn enemies even before erupting...
- other minor fixes...

What's in Final Version 1 (07/24/08):
- removed blood of fire and changed it to a new move: lava...
- polished Lost souls anim...
- polished fire ball...
- added black flash background for Paelem's curse...
- edit some misaligned axes...
- edited a lot of sprites...
- edited mp usage...

id: 10 type: 0 file: data\paelem\paelem.dat

id: 512 type: 3 file: data\paelem\paelem_death.dat
id: 513 type: 3 file: data\paelem\paelem_fire.dat
id: 514 type: 3 file: data\paelem\paelem_souls.dat
id: 515 type: 3 file: data\paelem\paelem_el.dat

NOTE: You can change the Character id no. but the given id no. is meant for AI. You can copy Woody's AI to another id using Silva's Ai tutorial...


MOVES:

[Image: pfirerg2.gif]
1. Paelem's fire ball (20 mp): D + v + A
- a very strong fire ball

[Image: psouldj2.gif]
2. Lost Souls (30 mp): D + > + A
- very strong chasing attack

[Image: plavaup1.gif]
3. Lava (10 mp): D + ^ + A
- spitting lava that can hurt & burn enemies...

[Image: paelemia7.gif]
4. Eyes of Doom (60 mp): D + > + J
- surrounded with numerous eyes that attack in all directions...

[Image: peye2th2.gif]
5. Paelem's Curse (40 mp, -10 hp): EYES OF DOOM + A
- a giant eye will come out in the sky knocking down all enemies.

[Image: pjawsbj2.gif]
6. Paelem's jaws (10 mp): RUN + A
- running attack biting enemies that pass by.

Special Feature:
[Image: pexplodeju5.gif]
1. Explode after death
- will explode after death and burn enemies near him...

CREDITS:
1. MH-LF2's data changing tutorials (& others not mentioned)...
2. Doom 2 Sprites
3. Some sprites from other games...


RE: [Char] Paelem from Doom2 (Final Version) - MH-Razen - 07-24-2008

1. Readme in a download is a must!!!
2. move 3 (lava) should have a higher bdefend or fall, so the char is hurt once and then burn, more realistic
3. Paelem's Curse: not sure how you realised this with the darkened effect, but I suggest you use a ball and let him go down the z-axis before you make the image appear - then the image can be smaller and all enemys are covered...

If you did it that way anyways, then ok :p

Conclusion: Really great char. Original, not overpowered...

I like it ^^ we'll see about more


RE: [Char] Paelem from Doom 2 (Final Version 2) - RUDOLF27 - 08-08-2008

MH-Razen Wrote:1. Readme in a download is a must!!!
Actually, the first version has a readme. I overlooked this one... But it's basically what I've already posted... :D

MH-Razen Wrote:2. move 3 (lava) should have a higher bdefend or fall, so the char is hurt once and then burn, more realistic
You mean after it erupted? Good idea but I wanted the eruption to be the only one to burn enemies... I'll think of it anyway... ;)

MH-Razen Wrote:3. Paelem's Curse: not sure how you realised this with the darkened effect, but I suggest you use a ball and let him go down the z-axis before you make the image appear - then the image can be smaller and all enemys are covered...

If you did it that way anyways, then ok :p
I might edit the darkened effect... :confused:

MH-Razen Wrote:Conclusion: Really great char. Original, not overpowered...

I like it ^^ we'll see about more
Thanks, more Doom & Hexen chars to come... ;)

EDIT:
I might not edit him anymore not unless if I will have another major update or if I will receive more feedback...

EDIT2:
Updated again (08/08/08):
- Paelem's curse dark BG will now always cover the whole screen.
- added readme in the winrar file...
- lava move can now hurt and then burn enemies even before erupting...
- other minor fixes...