[solved] Auto Frames moving - Infern112 - 08-03-2011
Hi, I have a problem with automatically moving frames, here is code:
DC-Code:
<frame> 305 Lód
pic: 220 state: 15 wait: 1 next: 306 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 22
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
<frame> 306 Lód
pic: 221 state: 15 wait: 1 next: 307 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
<frame> 307 Lód
pic: 223 state: 15 wait: 1 next: 308 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
itr:
kind: 0 x: 27 y: 18 w: 51 h: 55 dvx: 0 dvy: 0 fall: 15 arest: 3 bdefend: 16 injury: 20 effect: 3
itr_end:
opoint:
kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 226 facing: 0
opoint_end:
<frame_end>
<frame> 308 Lód
pic: 224 state: 15 wait: 1 next: 309 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
<frame> 309 Lód
pic: 225 state: 15 wait: 1 next: 310 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
<frame> 310 Lód
pic: 226 state: 15 wait: 1 next: 311 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
<frame> 311 Lód
pic: 227 state: 15 wait: 1 next: 312 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
<frame> 312 Lód
pic: 228 state: 15 wait: 1 next: 313 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
<frame> 313 Lód
pic: 229 state: 15 wait: 1 next: 314 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
<frame> 314 Lód
pic: 230 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
<frame_end>
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After this skill character going to this frames:
DC-Code:
<frame> 277 Energy_hit
pic: 120 state: 15 wait: 2 next: 278 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 65
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
<frame> 278 Energy_hit
pic: 121 state: 15 wait: 2 next: 279 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
<frame> 279 Energy_hit
pic: 122 state: 15 wait: 2 next: 280 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
<frame> 280 Energy_hit
pic: 123 state: 15 wait: 2 next: 281 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\nami_sound\energy_hit.wav
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
<frame> 281 Energy_hit
pic: 124 state: 15 wait: 1 next: 282 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
<frame> 282 Energy_hit
pic: 125 state: 15 wait: 1 next: 283 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
<frame> 283 Energy_hit
pic: 126 state: 15 wait: 1 next: 284 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
<frame> 284 Energy_hit
pic: 127 state: 15 wait: 1 next: 285 dvx: 6 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
<frame> 285 Energy_hit
pic: 128 state: 18 wait: 1 next: 286 dvx: 5 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 55 y: 33 w: 29 h: 45
bdy_end:
itr:
kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70
itr_end:
itr:
kind: 0 x: 0 y: 999999 w: 99999 h: 9999 dvx: 0 fall: 70 vrest: 100 bdefend: 100 injury: 4 effect: 0
itr_end:
<frame_end>
<frame> 286 Energy_hit
pic: 129 state: 15 wait: 1 next: 287 dvx: 2 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
itr:
kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70
itr_end:
<frame_end>
<frame> 287 Energy_hit
pic: 130 state: 15 wait: 1 next: 288 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
itr:
kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70
itr_end:
<frame_end>
<frame> 288 Energy_hit
pic: 131 state: 15 wait: 1 next: 289 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
itr:
kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70
itr_end:
<frame_end>
<frame> 289 Energy_hit
pic: 132 state: 15 wait: 1 next: 290 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
itr:
kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70
itr_end:
<frame_end>
<frame> 290 Energy_hit
pic: 133 state: 15 wait: 1 next: 291 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
itr:
kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70
itr_end:
<frame_end>
<frame> 291 Energy_hit
pic: 134 state: 15 wait: 1 next: 292 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
itr:
kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70
itr_end:
<frame_end>
<frame> 292 Energy_hit
pic: 135 state: 15 wait: 1 next: 293 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
itr:
kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70
itr_end:
<frame_end>
<frame> 293 Energy_hit
pic: 136 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
|
Other:
Opoint is Freeze Ball
Combination for Energy hit: D>J
RE: Auto Frames moving - Ramond - 08-03-2011
What exactly is your problem? Information on the problem is always more important than the data itself (although both are mostly neccessary).
Or rather, if I understood correctly, could you tell us the inputs you are using for that Lód attack?
RE: Auto Frames moving - Infern112 - 08-04-2011
The point is that ,,Lód'' attack (who send ice ball) going to frame 277 Energy_hit, but there is no next: 277 soo how it is possible that it going to Energy_hit frames?
(My English isnt perfect so I cant explain better)
RE: Auto Frames moving - bashscrazy - 08-04-2011
What frame does it go to frame 277 while you are playing?
surely you can tell from the pictures.
RE: Auto Frames moving - Infern112 - 08-04-2011
@bashscrazy
In lf2 debbuger it says
269->306->307->308->309->310->311->312->313->314->0->277->278->etc
RE: Auto Frames moving - Siegvar - 08-04-2011
so the character is somehow automatically going to frame 277 after the 305 sequence ends and it returns to frame 0?
Strange. You may want to post the entire dat file here for better reference.
RE: Auto Frames moving - Azriel - 08-04-2011
more likely you have a stored input somehow, like if you have a D>AJ, it will activate D>A, then D>J after D>A has completed
post frame 0
Azriel~
RE: Auto Frames moving - Infern112 - 08-04-2011
DC-Code:
<frame> 0 standing
pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Da: 263 hit_Fa: 269 hit_ja: 239 hit_Ua: 331 hit_Dj: 294 hit_Uj: 323 hit_Fj: 277
bdy:
kind: 0 x: 18 y: 23 w: 26 h: 56
bdy_end:
wpoint:
kind: 1 x: 999 y: 999 weaponact: 1000 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
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RE: Auto Frames moving - Ramond - 08-05-2011
Can you show us the frame that leads to your "Lód" attack? You probably have such an input as Azriel said.
RE: Auto Frames moving - Infern112 - 08-05-2011
DC-Code:
<frame> 269 Kula
pic: 56 state: 15 wait: 2 next: 269 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 270 hit_d: 394 hit_j: 305 mp: 50
bdy:
kind: 0 x: 25 y: 33 w: 29 h: 45
bdy_end:
<frame_end>
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