08-03-2011, 11:43 PM
Hi, I have a problem with automatically moving frames, here is code:
After this skill character going to this frames:
Other:
Opoint is Freeze Ball
Combination for Energy hit: D>J
DC-Code:
<frame> 305 Lód pic: 220 state: 15 wait: 1 next: 306 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 22 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> <frame> 306 Lód pic: 221 state: 15 wait: 1 next: 307 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> <frame> 307 Lód pic: 223 state: 15 wait: 1 next: 308 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: itr: kind: 0 x: 27 y: 18 w: 51 h: 55 dvx: 0 dvy: 0 fall: 15 arest: 3 bdefend: 16 injury: 20 effect: 3 itr_end: opoint: kind: 1 x: 80 y: 46 action: 0 dvx: 0 dvy: 0 oid: 226 facing: 0 opoint_end: <frame_end> <frame> 308 Lód pic: 224 state: 15 wait: 1 next: 309 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> <frame> 309 Lód pic: 225 state: 15 wait: 1 next: 310 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> <frame> 310 Lód pic: 226 state: 15 wait: 1 next: 311 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> <frame> 311 Lód pic: 227 state: 15 wait: 1 next: 312 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> <frame> 312 Lód pic: 228 state: 15 wait: 1 next: 313 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> <frame> 313 Lód pic: 229 state: 15 wait: 1 next: 314 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> <frame> 314 Lód pic: 230 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 23 w: 26 h: 56 bdy_end: <frame_end> |
After this skill character going to this frames:
DC-Code:
<frame> 277 Energy_hit pic: 120 state: 15 wait: 2 next: 278 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 65 bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: <frame_end> <frame> 278 Energy_hit pic: 121 state: 15 wait: 2 next: 279 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: <frame_end> <frame> 279 Energy_hit pic: 122 state: 15 wait: 2 next: 280 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: <frame_end> <frame> 280 Energy_hit pic: 123 state: 15 wait: 2 next: 281 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\nami_sound\energy_hit.wav bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: <frame_end> <frame> 281 Energy_hit pic: 124 state: 15 wait: 1 next: 282 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: <frame_end> <frame> 282 Energy_hit pic: 125 state: 15 wait: 1 next: 283 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: <frame_end> <frame> 283 Energy_hit pic: 126 state: 15 wait: 1 next: 284 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: <frame_end> <frame> 284 Energy_hit pic: 127 state: 15 wait: 1 next: 285 dvx: 6 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: <frame_end> <frame> 285 Energy_hit pic: 128 state: 18 wait: 1 next: 286 dvx: 5 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 55 y: 33 w: 29 h: 45 bdy_end: itr: kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70 itr_end: itr: kind: 0 x: 0 y: 999999 w: 99999 h: 9999 dvx: 0 fall: 70 vrest: 100 bdefend: 100 injury: 4 effect: 0 itr_end: <frame_end> <frame> 286 Energy_hit pic: 129 state: 15 wait: 1 next: 287 dvx: 2 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 33 w: 29 h: 45 bdy_end: itr: kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70 itr_end: <frame_end> <frame> 287 Energy_hit pic: 130 state: 15 wait: 1 next: 288 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 33 w: 29 h: 45 bdy_end: itr: kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70 itr_end: <frame_end> <frame> 288 Energy_hit pic: 131 state: 15 wait: 1 next: 289 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 33 w: 29 h: 45 bdy_end: itr: kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70 itr_end: <frame_end> <frame> 289 Energy_hit pic: 132 state: 15 wait: 1 next: 290 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 33 w: 29 h: 45 bdy_end: itr: kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70 itr_end: <frame_end> <frame> 290 Energy_hit pic: 133 state: 15 wait: 1 next: 291 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 33 w: 29 h: 45 bdy_end: itr: kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70 itr_end: <frame_end> <frame> 291 Energy_hit pic: 134 state: 15 wait: 1 next: 292 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 33 w: 29 h: 45 bdy_end: itr: kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70 itr_end: <frame_end> <frame> 292 Energy_hit pic: 135 state: 15 wait: 1 next: 293 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 33 w: 29 h: 45 bdy_end: itr: kind: 0 x: 103 y: 12 w: 67 h: 62 dvx: 44 dvy: 0 fall: 70 arest: 11 bdefend: 100 injury: 70 itr_end: <frame_end> <frame> 293 Energy_hit pic: 136 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 66 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 33 w: 29 h: 45 bdy_end: <frame_end> |
Other:
Opoint is Freeze Ball
Combination for Energy hit: D>J