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[solved] Lol itrkind3 error =/ - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Lol itrkind3 error =/ (/showthread.php?tid=6926) Pages:
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[solved] Lol itrkind3 error =/ - Madara Uchiha - 08-17-2011 My character grabs then as he goes to throw him, he seems to go to next 1000 lol. ![]() Is it possible for me to do damage to the caught character while throwing him? or must I add an itr. Code: <frame> 264 Heart Blow
pic: 12 state: 9 wait: 2 next: 265 dvx: 70 dvy: 0 dvz: 5 centerx: 65 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 34 y: 97 w: 61 h: 59
bdy_end:
itr:
kind: 3 x: 54 y: 93 w: 74 h: 66 vrest: 7
catchingact: 268 268 caughtact: 130 130
itr_end:
<frame_end>
<frame> 265 Heart Blow
pic: 13 state: 9 wait: 2 next: 266 dvx: 550 dvy: 0 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 36 y: 100 w: 58 h: 59
bdy_end:
itr:
kind: 3 x: 54 y: 93 w: 74 h: 66 vrest: 7
catchingact: 268 268 caughtact: 130 130
itr_end:
<frame_end>
<frame> 266 Heart Blow
pic: 14 state: 9 wait: 2 next: 267 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 34 y: 99 w: 61 h: 61
bdy_end:
<frame_end>
<frame> 267 Heart Blow
pic: 11 state: 3 wait: 2 next: 999 dvx: -8 dvy: 0 centerx: 55 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 86 w: 58 h: 71
bdy_end:
<frame_end>
<frame> 268 Heart Blow
pic: 13 state: 9 wait: 19 next: 269 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 36 y: 100 w: 58 h: 59
bdy_end:
cpoint:
kind: 1 x: 105 y: 118
vaction: 130 hurtable: 0 cover: 3
cpoint_end:
<frame_end>
<frame> 269 Heart Blow
pic: 14 state: 9 wait: 2 next: 999 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 34 y: 99 w: 61 h: 61
bdy_end:
cpoint:
kind: 1 x: 105 y: 118
vaction: 130 hurtable: 0 throwvx: 27 throwvy: -9 throwinjury: 135 cover: 3 decrease: 7
cpoint_end:
<frame_end>RE: Lol itrkind3 error =/ - Siegvar - 08-17-2011 "injury: If you want to hurt the character, note the number of life points that he should lose here." quoted from LFE mainsite > LF2 Data Changing > Frame Elements > Cpoint Basic tag usage explanation. http://www.lf-empire.de/en/lf2-empire/data-changing/frame-elements/177-cpoint-catch-point Next time do try looking around the LFE mainsite reference first. RE: Lol itrkind3 error =/ - Madara Uchiha - 08-17-2011 Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing? RE: Lol itrkind3 error =/ - YinYin - 08-17-2011 dont do a next: 999 when there is a cpoint inside the frame you need another frame with state 9 without a cpoint that can do next: 999 RE: Lol itrkind3 error =/ - Madara Uchiha - 08-17-2011 Thanks YinYin. That solved the disappearing problem. However the caught character flys off without taking damage (even thought I have added Injury/throwninjury). Is there something wrong with the code? new code: Code: <frame> 268 Heart Blow
pic: 13 state: 9 wait: 19 next: 269 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 36 y: 100 w: 58 h: 59
bdy_end:
cpoint:
kind: 1 x: 105 y: 118
vaction: 130 hurtable: 0 cover: 3
cpoint_end:
<frame_end>
<frame> 269 Heart Blow
pic: 14 state: 9 wait: 2 next: 270 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 34 y: 99 w: 61 h: 61
bdy_end:
cpoint:
kind: 1 x: 105 y: 118
vaction: 130 hurtable: 0 throwvx: 27 throwvy: -9 throwinjury: 135 cover: 3 decrease: 7 injury: 135
cpoint_end:
itr:
kind: 0 x: 80 y: 99 w: 45 h: 39 dvx: 18 dvy: -7 fall: 70 arest: 3 bdefend: 70 injury: 110 effect: 0
itr_end:
<frame_end>
<frame> 270 Heart Blow
pic: 14 state: 9 wait: 2 next: 999 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 34 y: 99 w: 61 h: 61
bdy_end:
<frame_end>RE: Lol itrkind3 error =/ - YinYin - 08-17-2011 maybe the double injury tags are confusing the engine? try only throwinjury: 135 or injury 135 RE: Lol itrkind3 error =/ - Madara Uchiha - 08-17-2011 I tried each one, but it still doesn't seem to work. Any idea if the problem involves the caught characters frames? Not that I see nothing wrong it. RE: Lol itrkind3 error =/ - YinYin - 08-17-2011 the throwing cpoint needs a falling frame like 181 in the vaction 130 makes your opponent fly off in the jump frame where he cant recieve throwinjury RE: Lol itrkind3 error =/ - Siegvar - 08-17-2011 (08-17-2011, 01:12 PM)Madara Uchiha Wrote: Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing? there you go, throwinjury was on the same page. :P even though I misunderstood you... my bad. RE: Lol itrkind3 error =/ - Madara Uchiha - 08-17-2011 (08-17-2011, 01:50 PM)YinYin Wrote: the throwing cpoint needs a falling frame like 181 in the vactionI tried what you asked and this happened: ![]() I added some wait to the frame where the character is caught lying down. (08-17-2011, 02:04 PM)Siegvar Wrote:(08-17-2011, 01:12 PM)Madara Uchiha Wrote: Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing? Don't worry about it =) |