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Threads: 115
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08-17-2011, 01:04 PM
(This post was last modified: 08-17-2011, 01:27 PM by Madara Uchiha.)
My character grabs then as he goes to throw him, he seems to go to next 1000 lol.
Is it possible for me to do damage to the caught character while throwing him? or must I add an itr.
Code: <frame> 264 Heart Blow
pic: 12 state: 9 wait: 2 next: 265 dvx: 70 dvy: 0 dvz: 5 centerx: 65 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 34 y: 97 w: 61 h: 59
bdy_end:
itr:
kind: 3 x: 54 y: 93 w: 74 h: 66 vrest: 7
catchingact: 268 268 caughtact: 130 130
itr_end:
<frame_end>
<frame> 265 Heart Blow
pic: 13 state: 9 wait: 2 next: 266 dvx: 550 dvy: 0 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 36 y: 100 w: 58 h: 59
bdy_end:
itr:
kind: 3 x: 54 y: 93 w: 74 h: 66 vrest: 7
catchingact: 268 268 caughtact: 130 130
itr_end:
<frame_end>
<frame> 266 Heart Blow
pic: 14 state: 9 wait: 2 next: 267 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 34 y: 99 w: 61 h: 61
bdy_end:
<frame_end>
<frame> 267 Heart Blow
pic: 11 state: 3 wait: 2 next: 999 dvx: -8 dvy: 0 centerx: 55 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 86 w: 58 h: 71
bdy_end:
<frame_end>
<frame> 268 Heart Blow
pic: 13 state: 9 wait: 19 next: 269 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 36 y: 100 w: 58 h: 59
bdy_end:
cpoint:
kind: 1 x: 105 y: 118
vaction: 130 hurtable: 0 cover: 3
cpoint_end:
<frame_end>
<frame> 269 Heart Blow
pic: 14 state: 9 wait: 2 next: 999 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 34 y: 99 w: 61 h: 61
bdy_end:
cpoint:
kind: 1 x: 105 y: 118
vaction: 130 hurtable: 0 throwvx: 27 throwvy: -9 throwinjury: 135 cover: 3 decrease: 7
cpoint_end:
<frame_end>
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08-17-2011, 01:08 PM
(This post was last modified: 08-17-2011, 01:08 PM by Siegvar.)
"injury: If you want to hurt the character, note the number of life points that he should lose here."
quoted from LFE mainsite > LF2 Data Changing > Frame Elements > Cpoint
Basic tag usage explanation.
http://www.lf-empire.de/en/lf2-empire/da...atch-point
Next time do try looking around the LFE mainsite reference first.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?
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dont do a next: 999 when there is a cpoint inside the frame
you need another frame with state 9 without a cpoint that can do next: 999
Posts: 656
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08-17-2011, 01:24 PM
(This post was last modified: 08-17-2011, 01:31 PM by Madara Uchiha.)
Thanks YinYin. That solved the disappearing problem. However the caught character flys off without taking damage (even thought I have added Injury/throwninjury). Is there something wrong with the code?
new code:
Code: <frame> 268 Heart Blow
pic: 13 state: 9 wait: 19 next: 269 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 36 y: 100 w: 58 h: 59
bdy_end:
cpoint:
kind: 1 x: 105 y: 118
vaction: 130 hurtable: 0 cover: 3
cpoint_end:
<frame_end>
<frame> 269 Heart Blow
pic: 14 state: 9 wait: 2 next: 270 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 34 y: 99 w: 61 h: 61
bdy_end:
cpoint:
kind: 1 x: 105 y: 118
vaction: 130 hurtable: 0 throwvx: 27 throwvy: -9 throwinjury: 135 cover: 3 decrease: 7 injury: 135
cpoint_end:
itr:
kind: 0 x: 80 y: 99 w: 45 h: 39 dvx: 18 dvy: -7 fall: 70 arest: 3 bdefend: 70 injury: 110 effect: 0
itr_end:
<frame_end>
<frame> 270 Heart Blow
pic: 14 state: 9 wait: 2 next: 999 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 34 y: 99 w: 61 h: 61
bdy_end:
<frame_end>
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Thanks given by:
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maybe the double injury tags are confusing the engine?
try only throwinjury: 135 or injury 135
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I tried each one, but it still doesn't seem to work. Any idea if the problem involves the caught characters frames? Not that I see nothing wrong it.
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the throwing cpoint needs a falling frame like 181 in the vaction
130 makes your opponent fly off in the jump frame where he cant recieve throwinjury
Thanks given by:
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(08-17-2011, 01:12 PM)Madara Uchiha Wrote: Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?
there you go, throwinjury was on the same page. :P even though I misunderstood you... my bad.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 656
Threads: 115
Joined: Nov 2008
(08-17-2011, 01:50 PM)YinYin Wrote: the throwing cpoint needs a falling frame like 181 in the vaction
130 makes your opponent fly off in the jump frame where he cant recieve throwinjury I tried what you asked and this happened:
I added some wait to the frame where the character is caught lying down.
(08-17-2011, 02:04 PM)Siegvar Wrote: (08-17-2011, 01:12 PM)Madara Uchiha Wrote: Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?
there you go, throwinjury was on the same page. :P even though I misunderstood you... my bad.
Don't worry about it =)
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