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[solved] Lol itrkind3 error =/
#1
My character grabs then as he goes to throw him, he seems to go to next 1000 lol.
[Image: axo4g3.gif]
Is it possible for me to do damage to the caught character while throwing him? or must I add an itr.
Code:
<frame> 264 Heart Blow pic: 12 state: 9 wait: 2 next: 265 dvx: 70 dvy: 0 dvz: 5 centerx: 65 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 34 y: 97 w: 61 h: 59 bdy_end: itr: kind: 3 x: 54 y: 93 w: 74 h: 66 vrest: 7 catchingact: 268 268 caughtact: 130 130 itr_end: <frame_end> <frame> 265 Heart Blow pic: 13 state: 9 wait: 2 next: 266 dvx: 550 dvy: 0 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 36 y: 100 w: 58 h: 59 bdy_end: itr: kind: 3 x: 54 y: 93 w: 74 h: 66 vrest: 7 catchingact: 268 268 caughtact: 130 130 itr_end: <frame_end> <frame> 266 Heart Blow pic: 14 state: 9 wait: 2 next: 267 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 34 y: 99 w: 61 h: 61 bdy_end: <frame_end> <frame> 267 Heart Blow pic: 11 state: 3 wait: 2 next: 999 dvx: -8 dvy: 0 centerx: 55 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 86 w: 58 h: 71 bdy_end: <frame_end> <frame> 268 Heart Blow pic: 13 state: 9 wait: 19 next: 269 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 36 y: 100 w: 58 h: 59 bdy_end: cpoint: kind: 1 x: 105 y: 118 vaction: 130 hurtable: 0 cover: 3 cpoint_end: <frame_end> <frame> 269 Heart Blow pic: 14 state: 9 wait: 2 next: 999 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 34 y: 99 w: 61 h: 61 bdy_end: cpoint: kind: 1 x: 105 y: 118 vaction: 130 hurtable: 0 throwvx: 27 throwvy: -9 throwinjury: 135 cover: 3 decrease: 7 cpoint_end: <frame_end>
[Image: variaboss.png]
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#2
"injury: If you want to hurt the character, note the number of life points that he should lose here."

quoted from LFE mainsite > LF2 Data Changing > Frame Elements > Cpoint
Basic tag usage explanation.
http://www.lf-empire.de/en/lf2-empire/da...atch-point

Next time do try looking around the LFE mainsite reference first.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

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#3
Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?
[Image: variaboss.png]
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#4
dont do a next: 999 when there is a cpoint inside the frame
you need another frame with state 9 without a cpoint that can do next: 999
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#5
Thanks YinYin. That solved the disappearing problem. However the caught character flys off without taking damage (even thought I have added Injury/throwninjury). Is there something wrong with the code?
new code:
Code:
<frame> 268 Heart Blow pic: 13 state: 9 wait: 19 next: 269 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 36 y: 100 w: 58 h: 59 bdy_end: cpoint: kind: 1 x: 105 y: 118 vaction: 130 hurtable: 0 cover: 3 cpoint_end: <frame_end> <frame> 269 Heart Blow pic: 14 state: 9 wait: 2 next: 270 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 34 y: 99 w: 61 h: 61 bdy_end: cpoint: kind: 1 x: 105 y: 118 vaction: 130 hurtable: 0 throwvx: 27 throwvy: -9 throwinjury: 135 cover: 3 decrease: 7 injury: 135 cpoint_end: itr: kind: 0 x: 80 y: 99 w: 45 h: 39 dvx: 18 dvy: -7 fall: 70 arest: 3 bdefend: 70 injury: 110 effect: 0 itr_end: <frame_end> <frame> 270 Heart Blow pic: 14 state: 9 wait: 2 next: 999 dvx: 550 dvy: 0 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 34 y: 99 w: 61 h: 61 bdy_end: <frame_end>
[Image: variaboss.png]
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#6
maybe the double injury tags are confusing the engine?
try only throwinjury: 135 or injury 135
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#7
I tried each one, but it still doesn't seem to work. Any idea if the problem involves the caught characters frames? Not that I see nothing wrong it.
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#8
the throwing cpoint needs a falling frame like 181 in the vaction
130 makes your opponent fly off in the jump frame where he cant recieve throwinjury
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#9
(08-17-2011, 01:12 PM)Madara Uchiha Wrote:  Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?

there you go, throwinjury was on the same page. :P even though I misunderstood you... my bad.
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#10
(08-17-2011, 01:50 PM)YinYin Wrote:  the throwing cpoint needs a falling frame like 181 in the vaction
130 makes your opponent fly off in the jump frame where he cant recieve throwinjury
I tried what you asked and this happened:
[Image: 15ml1zs.gif]
I added some wait to the frame where the character is caught lying down.


(08-17-2011, 02:04 PM)Siegvar Wrote:  
(08-17-2011, 01:12 PM)Madara Uchiha Wrote:  Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?

there you go, throwinjury was on the same page. :P even though I misunderstood you... my bad.

Don't worry about it =)
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