[solved] State 3000 hit frames isn't working.WHY??? - A-Man - 09-03-2011
I have a state 3000 ball, When it hits it doesn't go to frame 20, why?
frame 10 and 30 are in the dat file.
I would appreciate any help from you.
RE: State 3000 hit frames isn't working.WHY??? - bashscrazy - 09-03-2011
Quote:<frame> 0 flying
Normally the Flying-Frames are noted here. Especially if you activate balls with a hit_Fa you have to start at Frame 0.
<frame> 10 hiting
If the ball hit a character of a heavy weapon these frames are shown.
<frame> 20 hit
If the ball hits a light weapon or another attack these frames are shown.
<frame> 30 rebound
Attacks with state: 3000 are reflected on John's shield - these frames are shown then.
<frame> 40 tail
If you use hit_Fa: 7 (Firzen Fire/Ice-Chase) there's a tail behind the attack - here the "wait"-function is different. I'll explain it with an example: A tail-element with a "wait: 3" is shown three times one after the other. All other functions are the same.
<frame> 50 flying 2
While using hit_Fa: 14 (Julian Ball) these frames are used as flying-frames in curves.
<frame> 60 hiting_ground
These frames are only used if you have a hit_Fa: 7 in the flying-frames. It's played if the attack hit the ground.
RE: State 3000 hit frames isn't working.WHY??? - A-Man - 09-03-2011
Uh...., I thought that frame 20 does the function of 10.
Its working now thanks.
I have another problem I have a ball which, at a hitting frame, has an opoint...
why can't this opoint work?
here are the frames.
DC-Code:
<frame> 10 flying
pic: 5 state: 3005 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 138 y: 130 w: 124 h: 129 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 21 flying
pic: 6 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 121 y: 123 w: 154 h: 146 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
opoint:
kind: 1 x: 396 y: 402 dvx: 0 dvy: 0 action: 110 oid: 239 facing: 0
opoint_end: this is the non-working opoint.
<frame_end>
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RE: State 3000 hit frames isn't working.WHY??? - bashscrazy - 09-03-2011
is the action and oid correct?
show data of the ball that is being opointed.
RE: State 3000 hit frames isn't working.WHY??? - A-Man - 09-03-2011
Here is the dat:
DC-Code:
<bmp_begin>
file(6-6): sprite\sys\FB7.bmp w: 800 h: 800 row: 1 col: 1
file(7-7): sprite\sys\FB8.bmp w: 800 h: 800 row: 1 col: 1
file(8-8): sprite\sys\FB9.bmp w: 800 h: 800 row: 1 col: 1
file(9-9): sprite\sys\FB10.bmp w: 800 h: 800 row: 1 col: 1
file(10-10): sprite\sys\FB11.bmp w: 800 h: 800 row: 1 col: 1
file(11-11): sprite\sys\FB12.bmp w: 800 h: 800 row: 1 col: 1
file(12-12): sprite\sys\FB13.bmp w: 800 h: 800 row: 1 col: 1
file(13-13): sprite\sys\FB14.bmp w: 800 h: 800 row: 1 col: 1
<bmp_end>
<frame> 0 flying
pic: 40 state: 3005 wait: 0 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 71 centery: 87 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 53 y: 65 w: 35 h: 38 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 1 flying
pic: 41 state: 3005 wait: 0 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 81 centery: 84 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 53 y: 50 w: 58 h: 63 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 2 flying
pic: 42 state: 3005 wait: 0 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 24 y: 17 w: 108 h: 118 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 3 flying
pic: 50 state: 3005 wait: 0 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 151 y: 151 w: 91 h: 91 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 4 flying
pic: 60 state: 3005 wait: 0 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 144 y: 130 w: 111 h: 123 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 5 flying
pic: 70 state: 3005 wait: 0 next: 6 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 149 y: 128 w: 113 h: 122 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 6 flying
pic: 80 state: 3005 wait: 0 next: 7 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 139 y: 137 w: 118 h: 118 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 7 flying
pic: 4 state: 3005 wait: 0 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 139 y: 134 w: 119 h: 121 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 50 flying
pic: 60 state: 3005 wait: 0 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 144 y: 130 w: 111 h: 123 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 51 flying
pic: 70 state: 3005 wait: 0 next: 52 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 149 y: 128 w: 113 h: 122 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 52 flying
pic: 80 state: 3005 wait: 0 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 139 y: 137 w: 118 h: 118 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 53 flying
pic: 4 state: 3005 wait: 0 next: 40 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 139 y: 134 w: 119 h: 121 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 40 flying
pic: 60 state: 3000 wait: 0 next: 41 dvx: 20 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 144 y: 130 w: 111 h: 123 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 41 flying
pic: 70 state: 3000 wait: 0 next: 42 dvx: 20 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 149 y: 128 w: 113 h: 122 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 42 flying
pic: 80 state: 3000 wait: 0 next: 43 dvx: 20 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 139 y: 137 w: 118 h: 118 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 43 flying
pic: 4 state: 3000 wait: 0 next: 40 dvx: 20 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 139 y: 134 w: 119 h: 121 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 20 flying
pic: 5 state: 3005 wait: 0 next: 9 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 138 y: 130 w: 124 h: 129 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 9 flying
pic: 6 state: 3005 wait: 0 next: 10 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 121 y: 123 w: 154 h: 146 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 110 flying
pic: 7 state: 3005 wait: 0 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 128 y: 122 w: 143 h: 143 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 11 flying
pic: 8 state: 3005 wait: 0 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 119 y: 125 w: 159 h: 146 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 12 flying
pic: 9 state: 3005 wait: 100 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 120 y: 116 w: 164 h: 160 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 13 flying
pic: 10 state: 3005 wait: 0 next: 14 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 124 y: 114 w: 168 h: 160 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 14 flying
pic: 11 state: 3005 wait: 0 next: 15 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 120 y: 116 w: 161 h: 158 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 15 flying
pic: 12 state: 3005 wait: 0 next: 16 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 121 y: 124 w: 157 h: 154 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
<frame> 16 flying
pic: 13 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 396 centery: 402 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 127 y: 118 w: 150 h: 158 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 0 injury: 0 effect: 0
itr_end:
<frame_end>
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RE: State 3000 hit frames isn't working.WHY??? - Madara Uchiha - 09-03-2011
The action is in-correct. Fix that.
RE: State 3000 hit frames isn't working.WHY??? - A-Man - 09-03-2011
whats incorrect?
its 110 for both.
RE: State 3000 hit frames isn't working.WHY??? - Madara Uchiha - 09-03-2011
Just saw it now. I assumed you organized the frames, that's why I went right down to the bottom.
Well the only solutions I can think of are:
1. Try changing frame 110 to a different number.
2. Try fixing up if it's something to do with the w,h.
That's it for me.
RE: State 3000 hit frames isn't working.WHY??? - bashscrazy - 09-03-2011
also question... why are the pictures 800x800 when the itr is only like 150x150 ish and shiii~
seems kinda stupid to me.
RE: State 3000 hit frames isn't working.WHY??? - A-Man - 09-05-2011
Sorry for being late, I was banned for 24 hours.....or whatever....
I tried changing 110 yet nothing has changed, I also tried to find some problem with the frames, but I failed.
For the 800x800 pics, I made it like this because it made it easier to find the centerx and centery with it.
...............................
I really cannot understand what the problem is.....
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