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[solved] State 3000 hit frames isn't working.WHY???
#1
I have a state 3000 ball, When it hits it doesn't go to frame 20, why?
frame 10 and 30 are in the dat file.

I would appreciate any help from you.

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#2
Quote:<frame> 0 flying
Normally the Flying-Frames are noted here. Especially if you activate balls with a hit_Fa you have to start at Frame 0.

<frame> 10 hiting
If the ball hit a character of a heavy weapon these frames are shown.

<frame> 20 hit
If the ball hits a light weapon or another attack these frames are shown.

<frame> 30 rebound
Attacks with state: 3000 are reflected on John's shield - these frames are shown then.

<frame> 40 tail
If you use hit_Fa: 7 (Firzen Fire/Ice-Chase) there's a tail behind the attack - here the "wait"-function is different. I'll explain it with an example: A tail-element with a "wait: 3" is shown three times one after the other. All other functions are the same.

<frame> 50 flying 2
While using hit_Fa: 14 (Julian Ball) these frames are used as flying-frames in curves.

<frame> 60 hiting_ground
These frames are only used if you have a hit_Fa: 7 in the flying-frames. It's played if the attack hit the ground.
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#3
Uh...., I thought that frame 20 does the function of 10.
Its working now thanks.

I have another problem I have a ball which, at a hitting frame, has an opoint...
why can't this opoint work?

here are the frames.
    DC-Code:
<frame> 10 flying
   pic: 5  state: 3005  wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 138  y: 130  w: 124  h: 129  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 21 flying
   pic: 6  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 121  y: 123  w: 154  h: 146  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
   opoint:
      kind: 1 x: 396 y: 402 dvx: 0 dvy: 0 action: 110 oid: 239 facing: 0
   opoint_end:     this is the non-working opoint.
<frame_end>
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#4
is the action and oid correct?
show data of the ball that is being opointed.
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#5
Here is the dat:
    DC-Code:
<bmp_begin>
 
file(6-6): sprite\sys\FB7.bmp w: 800  h: 800  row: 1  col: 1
file(7-7): sprite\sys\FB8.bmp w: 800  h: 800  row: 1  col: 1
file(8-8): sprite\sys\FB9.bmp w: 800  h: 800  row: 1  col: 1
file(9-9): sprite\sys\FB10.bmp w: 800  h: 800  row: 1  col: 1
file(10-10): sprite\sys\FB11.bmp w: 800  h: 800  row: 1  col: 1
file(11-11): sprite\sys\FB12.bmp w: 800  h: 800  row: 1  col: 1
file(12-12): sprite\sys\FB13.bmp w: 800  h: 800  row: 1  col: 1
file(13-13): sprite\sys\FB14.bmp w: 800  h: 800  row: 1  col: 1
 
<bmp_end>
 
 
 
 
 
<frame> 0 flying
   pic: 40  state: 3005  wait: 0  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 71  centery: 87  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 53  y: 65  w: 35  h: 38  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 1 flying
   pic: 41  state: 3005  wait: 0  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 81  centery: 84  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 53  y: 50  w: 58  h: 63  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 2 flying
   pic: 42  state: 3005  wait: 0  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 24  y: 17  w: 108  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 3 flying
   pic: 50  state: 3005  wait: 0  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 151  y: 151  w: 91  h: 91  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
<frame> 4 flying
   pic: 60  state: 3005  wait: 0  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 5 flying
   pic: 70  state: 3005  wait: 0  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 6 flying
   pic: 80  state: 3005  wait: 0  next: 7  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 7 flying
   pic: 4  state: 3005  wait: 0  next: 50  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 50 flying
   pic: 60  state: 3005  wait: 0  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 51 flying
   pic: 70  state: 3005  wait: 0  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 52 flying
   pic: 80  state: 3005  wait: 0  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 53 flying
   pic: 4  state: 3005  wait: 0  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
 
<frame> 40 flying
   pic: 60  state: 3000  wait: 0  next: 41  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 41 flying
   pic: 70  state: 3000  wait: 0  next: 42  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 42 flying
   pic: 80  state: 3000  wait: 0  next: 43  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 43 flying
   pic: 4  state: 3000  wait: 0  next: 40  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
<frame> 20 flying
   pic: 5  state: 3005  wait: 0  next: 9  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 138  y: 130  w: 124  h: 129  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 9 flying
   pic: 6  state: 3005  wait: 0  next: 10  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 121  y: 123  w: 154  h: 146  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
 
 
<frame> 110 flying
   pic: 7  state: 3005  wait: 0  next: 11  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 128  y: 122  w: 143  h: 143  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 11 flying
   pic: 8  state: 3005  wait: 0  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 119  y: 125  w: 159  h: 146  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 12 flying
   pic: 9  state: 3005  wait: 100  next: 13  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 120  y: 116  w: 164  h: 160  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 13 flying
   pic: 10  state: 3005  wait: 0  next: 14  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 124  y: 114  w: 168  h: 160  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 14 flying
   pic: 11  state: 3005  wait: 0  next: 15  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 120  y: 116  w: 161  h: 158  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 15 flying
   pic: 12  state: 3005  wait: 0  next: 16  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
      kind: 0  x: 121  y: 124  w: 157  h: 154  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 16 flying
   pic: 13  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 127  y: 118  w: 150  h: 158  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
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#6
The action is in-correct. Fix that.
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#7
whats incorrect?
its 110 for both.
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#8
Just saw it now. I assumed you organized the frames, that's why I went right down to the bottom.
Well the only solutions I can think of are:
1. Try changing frame 110 to a different number.
2. Try fixing up if it's something to do with the w,h.
That's it for me.
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#9
also question... why are the pictures 800x800 when the itr is only like 150x150 ish and shiii~
seems kinda stupid to me.
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#10
Sorry for being late, I was banned for 24 hours.....or whatever....
I tried changing 110 yet nothing has changed, I also tried to find some problem with the frames, but I failed.
For the 800x800 pics, I made it like this because it made it easier to find the centerx and centery with it.
...............................
I really cannot understand what the problem is.....
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