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How to let new char use the 7 skills frequently? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: How to let new char use the 7 skills frequently? (/showthread.php?tid=7838) |
How to let new char use the 7 skills frequently? - nwfb1657 - 05-18-2012 I am considering to create a char which can use D>A,D^A,DvA,D>J,D^J,DvJ,DJA frequently But can anyone teach me the steps? RE: How to let new char use the 7 skills frequently? - Marko pro - 05-18-2012 SO... In first few frame (0,1,2,3,4,5,6,7,8) >>>right(where is hit_a:,....) put hit_Fa: xxx(xxx-is frame where will he go after you press that combination of keys)-this is for d>a.....and do that for all...out them into first few frames^^up. D^A-hit_Ua:xxx, DˇA-hit_Da:xxx, D>J-hit_Fj:xsxx, D^J-hit_Uj:xxxx, DˇJ-hit_Dj:xxxx, DJA-hit_ja:xxxx .....-- --.....---.......------...........-------------hit_Fa: hit is like d(defend) _-this you need always F-its foward(u-up,d-down,)-that all need to be with BIG WORD a(attack),j(jump)-small word.... Clearly now.... RE: How to let new char use the 7 skills frequently? - A-Man - 05-18-2012 first I don't think that is wat he meant. He want to make an AI that performs these moves. Well, this is hardcoded in the game itself. So in order to change that u will have to use olydebug and have some knowledge with the ASM language. |