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[solved] What's wrong with the code? - Printable Version

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+---- Thread: [solved] What's wrong with the code? (/showthread.php?tid=872)

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[solved] What's wrong with the code? - vktewari - 08-17-2008

I have used the following code but when I catch the opponent he goes to first falling frame and remains in that frame forever. I can't even hit him. Please tell me if something is wrong with the code.
Code:
<frame> 266 run
   pic: 88  state: 9  wait: 3  next: 267  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 200
   bdy:
      kind: 0  x: 25  y: 12  w: 47  h: 68
   bdy_end:
<frame_end>

<frame> 267 run
   pic: 88  state: 9  wait: 2  next: 268  dvx: 18  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav
   itr:
      kind: 3  x: 20  y: 22  w: 49  h: 57  vrest: 7  catchingact: 269 269  caughtact: 130 130  
   itr_end:
<frame_end>

<frame> 268 run
   pic: 88  state: 9  wait: 2  next: 999  dvx: 18  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav
   itr:
      kind: 3  x: 20  y: 22  w: 49  h: 57  vrest: 7  catchingact: 269 269  caughtact: 130 130  
   itr_end:
<frame_end>

<frame> 269 upkick
   pic: 14  state: 9  wait: 1  next: 270  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 54  y: 30  vaction: 130 throwvz: -842150451  throwinjury: -842150451 cover: 10
   cpoint_end:
   bdy:
      kind: 0  x: 9  y: 8  w: 49  h: 72
   bdy_end:
<frame_end>

<frame> 270 upkick
   pic: 15  state: 9  wait: 1  next: 271  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   cpoint:
      kind: 1  x: 54  y: 30  vaction: 180 cover: 10  throwvx: 0  throwvy: -58  throwvz: 0  throwinjury: 30  decrease: 3
   cpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 271 fly
   pic: 61  state: 3  wait: 2  next: 272  dvx: 0  dvy: -49  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 13  w: 31  h: 66
   bdy_end:
<frame_end>

<frame> 272 fly
   pic: 62  state: 3  wait: 2  next: 273  dvx: 0  dvy: -49  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 13  w: 31  h: 66
   bdy_end:
<frame_end>

<frame> 273 downpunch
   pic: 25  state: 3  wait: 2  next: 274  dvx: 0  dvy: 550  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 13  w: 31  h: 66
   bdy_end:
<frame_end>

<frame> 274 downpunch
   pic: 26  state: 3  wait: 2  next: 275  dvx: 0  dvy: 550  dvz: 0  centerx: 30  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   itr:
      kind: 0  x: 22  y: 39  w: 70  h: 70  dvx: 18  dvy: 18  fall: 70  arest: 15  bdefend: 60  injury: 50  
   itr_end:
   bdy:
      kind: 0  x: 43  y: 35  w: 28  h: 18
   bdy_end:
<frame_end>

<frame> 275 balldiag
   pic: 76  state: 3  wait: 3  next: 276  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 18  w: 28  h: 60
   bdy_end:
   bdy:
      kind: 0  x: 23  y: 35  w: 37  h: 24
   bdy_end:
<frame_end>

<frame> 276 balldiag
   pic: 83  state: 3  wait: 5  next: 277  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 242  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 74  y: 38  action: 50  dvx: 0  dvy: 0  oid: 301  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 39  y: 19  w: 21  h: 61
   bdy_end:
   bdy:
      kind: 0  x: 51  y: 34  w: 26  h: 16
   bdy_end:
<frame_end>

<frame> 277 balldiag
   pic: 78  state: 3  wait: 3  next: 278  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: -8
   bdy:
      kind: 0  x: 27  y: 17  w: 31  h: 63
   bdy_end:
<frame_end>

<frame> 278 balldiag
   pic: 84  state: 3  wait: 5  next: 276  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 240  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 76  y: 38  action: 50  dvx: 0  dvy: 0  oid: 301  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 28  y: 17  w: 29  h: 63
   bdy_end:
   bdy:
      kind: 0  x: 45  y: 37  w: 32  h: 11
   bdy_end:
<frame_end>



RE: What's wrong with the code? - Silverthorn - 08-17-2008

I think you don't need state: 9 in the running-frames, you could use any state, for example state: 3. Just as long as the frames that contain a cpoint, you need a state: 9.


RE: What's wrong with the code? - vktewari - 08-17-2008

But that doesn't solve the problem.


RE: What's wrong with the code? - Azriel - 08-17-2008

must have state: 9

try in this order:
take away decrease: 3
make throwvx: 1 (don't think u need this, just the decrease 3 to be taken away)



Azriel~



RE: What's wrong with the code? - Silverthorn - 08-17-2008

would it change anything if you change vaction: 180 to vaction: 181 in frame 270?


edit: dang, Azzy, you were faster :P


RE: What's wrong with the code? - vktewari - 08-17-2008

All that makes no difference. On changing the vaction to 180 the opponent gets hanged in that Frame only.
Edit: I have changed the cpoint in frame: 270 to itr which sends the opponent in the air. And this problem is solved.
But, there's another problem. I want to make a diagonal ball to be thrown by my character after hitting the opponent down (Frame 275) but the balls look quite absurd, I don't know why. Here's the ball sprite and the code for the ball.
Code:
<frame> 50 flying
   pic: 12  state: 3000  wait: 1  next: 50  dvx: 18  dvy: 18  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 15
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>



RE: What's wrong with the code? - Hypermodder - 08-17-2008

lol
your prob is next: 50 and vrest: 10

no wonder the enemy cant move anymore, its like setting the vrest down to 1--
you need frame 51 at least, and you should set up the vrest to 20!


RE: What's wrong with the code? - vktewari - 08-17-2008

My problem isn't that. The problem is that the balls don't display properly. I think it's something with dvx and dvy.


RE: What's wrong with the code? - Silverthorn - 08-17-2008

oh, you want something similar to firzen's upper chase? you need a hit_Fa: 7.


RE: What's wrong with the code? - vktewari - 08-17-2008

Thanks BP, Problem is solved.