I have used the following code but when I catch the opponent he goes to first falling frame and remains in that frame forever. I can't even hit him. Please tell me if something is wrong with the code.
Code:
<frame> 266 run
pic: 88 state: 9 wait: 3 next: 267 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 200
bdy:
kind: 0 x: 25 y: 12 w: 47 h: 68
bdy_end:
<frame_end>
<frame> 267 run
pic: 88 state: 9 wait: 2 next: 268 dvx: 18 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
itr:
kind: 3 x: 20 y: 22 w: 49 h: 57 vrest: 7 catchingact: 269 269 caughtact: 130 130
itr_end:
<frame_end>
<frame> 268 run
pic: 88 state: 9 wait: 2 next: 999 dvx: 18 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
itr:
kind: 3 x: 20 y: 22 w: 49 h: 57 vrest: 7 catchingact: 269 269 caughtact: 130 130
itr_end:
<frame_end>
<frame> 269 upkick
pic: 14 state: 9 wait: 1 next: 270 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 54 y: 30 vaction: 130 throwvz: -842150451 throwinjury: -842150451 cover: 10
cpoint_end:
bdy:
kind: 0 x: 9 y: 8 w: 49 h: 72
bdy_end:
<frame_end>
<frame> 270 upkick
pic: 15 state: 9 wait: 1 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
cpoint:
kind: 1 x: 54 y: 30 vaction: 180 cover: 10 throwvx: 0 throwvy: -58 throwvz: 0 throwinjury: 30 decrease: 3
cpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 271 fly
pic: 61 state: 3 wait: 2 next: 272 dvx: 0 dvy: -49 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 13 w: 31 h: 66
bdy_end:
<frame_end>
<frame> 272 fly
pic: 62 state: 3 wait: 2 next: 273 dvx: 0 dvy: -49 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 13 w: 31 h: 66
bdy_end:
<frame_end>
<frame> 273 downpunch
pic: 25 state: 3 wait: 2 next: 274 dvx: 0 dvy: 550 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 13 w: 31 h: 66
bdy_end:
<frame_end>
<frame> 274 downpunch
pic: 26 state: 3 wait: 2 next: 275 dvx: 0 dvy: 550 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 22 y: 39 w: 70 h: 70 dvx: 18 dvy: 18 fall: 70 arest: 15 bdefend: 60 injury: 50
itr_end:
bdy:
kind: 0 x: 43 y: 35 w: 28 h: 18
bdy_end:
<frame_end>
<frame> 275 balldiag
pic: 76 state: 3 wait: 3 next: 276 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 23 y: 35 w: 37 h: 24
bdy_end:
<frame_end>
<frame> 276 balldiag
pic: 83 state: 3 wait: 5 next: 277 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 242 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 74 y: 38 action: 50 dvx: 0 dvy: 0 oid: 301 facing: 0
opoint_end:
bdy:
kind: 0 x: 39 y: 19 w: 21 h: 61
bdy_end:
bdy:
kind: 0 x: 51 y: 34 w: 26 h: 16
bdy_end:
<frame_end>
<frame> 277 balldiag
pic: 78 state: 3 wait: 3 next: 278 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -8
bdy:
kind: 0 x: 27 y: 17 w: 31 h: 63
bdy_end:
<frame_end>
<frame> 278 balldiag
pic: 84 state: 3 wait: 5 next: 276 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 240 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 76 y: 38 action: 50 dvx: 0 dvy: 0 oid: 301 facing: 0
opoint_end:
bdy:
kind: 0 x: 28 y: 17 w: 29 h: 63
bdy_end:
bdy:
kind: 0 x: 45 y: 37 w: 32 h: 11
bdy_end:
<frame_end>
My new character VK.