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Manipulating opponent's state - Dragon5 - 07-31-2013

I am trying to figure out a way to make the opponent force to break regardless of their condition. I tried using cpoint to make the opponent go into a guard state to do the move, but it ends up switching their positions. Is there a way to make a move force a guard break on the opponent if done?


RE: Manipulating opponent's state - Alblaka - 07-31-2013

You need to mess around with the coordinates. If you do that it should be possible to drop the enemy on the exact spot he was previously standing on.

And no, unless you edit all other characters, only itr/kind:3 are the only way to modify enemy behavior directly (indirectly you could spam invisible energy balls and hope the AI blocks by itself).


RE: Manipulating opponent's state - Dragon5 - 07-31-2013

Thank you so much. I managed to get it all working properly now. Despite having to redo a few frames to make the animation work properly, it works just how I want it to now. And the best part is that it is pretty much bugless. I'm marking this solved, It wasn't all that easy, but it wasn't that hard as long as you kept trying.