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julians D>J - Printable Version

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Pages: 1 2


julians D>J - lando10726 - 08-21-2008

Ive been working on this one character of mine and am trying to make one of julians D>J blue (for freezing) and another red (For burning) how do i do this without changing julians sprites?:confused:


RE: julians D>J - Drahcir - 08-22-2008

uhhh...make copies of the ball sprites and change those?


RE: julians D>J - lando10726 - 08-22-2008

thats it? How do assign them to diffrent moves?


RE: julians D>J - Deus Ex Machina - 08-22-2008

In the .dat file, you see the (16-30)file: sprite/sys/julian_something?
Change it to the directory of the file, minus the directory itself.
Meaning, if you wanted a ball that is at F:/Programs/Games/Something/LF2/FolderOne/FolderTwo
and the file name was let's say Three, then it'd be:
(16-30)file: FolderOne/FolderTwo/Three.bmp


RE: julians D>J - lando10726 - 08-22-2008

k ill try that


RE: julians D>J - lando10726 - 08-23-2008

k i tried that and this is what it looks like file(64-113): sprite\sys\julian_ball2_blue.bmp w: 79 h: 99 row: 10 col: 5. but it still isn't turning blue when i use the attack. What now?


RE: julians D>J - Zhyhm.Z - 08-23-2008

change this:
opoint:
kind: 1 x: 90 y: 50 action: 0 dvx: 15 dvy: 0 oid: 229 facing: 0
opoint_end:

to the number of the starting frame of the blue ball.

EDIT: i thought this is the sprite section? why are we talking about the data?


RE: julians D>J - Deus Ex Machina - 08-23-2008

It's the sprite data? O_O
Btw, lando, Julian's ball isn't supposed to have a picture file of 64-113?
Code:
file(0-7): sprite\sys\julian_ball2.bmp w: 109 h: 99 row: 4 col: 2 file(8-11): sprite\sys\julian_col.bmp w: 199 h: 404 row: 4 col: 1 file(12-15): sprite\sys\julian_col2.bmp w: 159 h: 404 row: 4 col: 1 file(16-30): sprite\sys\julian_exp.bmp w: 159 h: 159 row: 5 col: 3
Before
Code:
file(0-7): sprite\sys\julian_ball2_blue.bmp w: 109 h: 99 row: 4 col: 2 file(8-11): sprite\sys\julian_col_blue.bmp w: 199 h: 404 row: 4 col: 1 file(12-15): sprite\sys\julian_col2_blue.bmp w: 159 h: 404 row: 4 col: 1 file(16-30): sprite\sys\julian_exp_blue.bmp w: 159 h: 159 row: 5 col: 3
After.

You should edit all four of these images, so that they're all blue.
(More realistic)


RE: julians D>J - lando10726 - 08-24-2008

Cool ty. I'll try that.:)
oh and by the way im using template to create my char and his pic file is 64-113


RE: julians D>J - Deus Ex Machina - 08-24-2008

You can't just have 64-113,
You need 0-113.
Or split, something like (0-63) and (64-113)