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julians D>J - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Sprites (https://lf-empire.de/forum/forumdisplay.php?fid=15) +--- Thread: julians D>J (/showthread.php?tid=925) Pages:
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julians D>J - lando10726 - 08-21-2008 Ive been working on this one character of mine and am trying to make one of julians D>J blue (for freezing) and another red (For burning) how do i do this without changing julians sprites?:confused: RE: julians D>J - Drahcir - 08-22-2008 uhhh...make copies of the ball sprites and change those? RE: julians D>J - lando10726 - 08-22-2008 thats it? How do assign them to diffrent moves? RE: julians D>J - Deus Ex Machina - 08-22-2008 In the .dat file, you see the (16-30)file: sprite/sys/julian_something? Change it to the directory of the file, minus the directory itself. Meaning, if you wanted a ball that is at F:/Programs/Games/Something/LF2/FolderOne/FolderTwo and the file name was let's say Three, then it'd be: (16-30)file: FolderOne/FolderTwo/Three.bmp RE: julians D>J - lando10726 - 08-22-2008 k ill try that RE: julians D>J - lando10726 - 08-23-2008 k i tried that and this is what it looks like file(64-113): sprite\sys\julian_ball2_blue.bmp w: 79 h: 99 row: 10 col: 5. but it still isn't turning blue when i use the attack. What now? RE: julians D>J - Zhyhm.Z - 08-23-2008 change this: opoint: kind: 1 x: 90 y: 50 action: 0 dvx: 15 dvy: 0 oid: 229 facing: 0 opoint_end: to the number of the starting frame of the blue ball. EDIT: i thought this is the sprite section? why are we talking about the data? RE: julians D>J - Deus Ex Machina - 08-23-2008 It's the sprite data? O_O Btw, lando, Julian's ball isn't supposed to have a picture file of 64-113? Code: file(0-7): sprite\sys\julian_ball2.bmp w: 109 h: 99 row: 4 col: 2
file(8-11): sprite\sys\julian_col.bmp w: 199 h: 404 row: 4 col: 1
file(12-15): sprite\sys\julian_col2.bmp w: 159 h: 404 row: 4 col: 1
file(16-30): sprite\sys\julian_exp.bmp w: 159 h: 159 row: 5 col: 3Code: file(0-7): sprite\sys\julian_ball2_blue.bmp w: 109 h: 99 row: 4 col: 2
file(8-11): sprite\sys\julian_col_blue.bmp w: 199 h: 404 row: 4 col: 1
file(12-15): sprite\sys\julian_col2_blue.bmp w: 159 h: 404 row: 4 col: 1
file(16-30): sprite\sys\julian_exp_blue.bmp w: 159 h: 159 row: 5 col: 3You should edit all four of these images, so that they're all blue. (More realistic) RE: julians D>J - lando10726 - 08-24-2008 Cool ty. I'll try that. ![]() oh and by the way im using template to create my char and his pic file is 64-113 RE: julians D>J - Deus Ex Machina - 08-24-2008 You can't just have 64-113, You need 0-113. Or split, something like (0-63) and (64-113) |