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julians D>J
#1
Ive been working on this one character of mine and am trying to make one of julians D>J blue (for freezing) and another red (For burning) how do i do this without changing julians sprites?:confused:
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#2
uhhh...make copies of the ball sprites and change those?
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#3
thats it? How do assign them to diffrent moves?
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#4
In the .dat file, you see the (16-30)file: sprite/sys/julian_something?
Change it to the directory of the file, minus the directory itself.
Meaning, if you wanted a ball that is at F:/Programs/Games/Something/LF2/FolderOne/FolderTwo
and the file name was let's say Three, then it'd be:
(16-30)file: FolderOne/FolderTwo/Three.bmp
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#5
k ill try that
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#6
k i tried that and this is what it looks like file(64-113): sprite\sys\julian_ball2_blue.bmp w: 79 h: 99 row: 10 col: 5. but it still isn't turning blue when i use the attack. What now?
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#7
change this:
opoint:
kind: 1 x: 90 y: 50 action: 0 dvx: 15 dvy: 0 oid: 229 facing: 0
opoint_end:

to the number of the starting frame of the blue ball.

EDIT: i thought this is the sprite section? why are we talking about the data?
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#8
It's the sprite data? O_O
Btw, lando, Julian's ball isn't supposed to have a picture file of 64-113?
Code:
file(0-7): sprite\sys\julian_ball2.bmp  w: 109  h: 99  row: 4  col: 2    
file(8-11): sprite\sys\julian_col.bmp  w: 199  h: 404  row: 4  col: 1
file(12-15): sprite\sys\julian_col2.bmp  w: 159  h: 404  row: 4  col: 1
file(16-30): sprite\sys\julian_exp.bmp  w: 159  h: 159  row: 5  col: 3
Before
Code:
file(0-7): sprite\sys\julian_ball2_blue.bmp  w: 109  h: 99  row: 4  col: 2    
file(8-11): sprite\sys\julian_col_blue.bmp  w: 199  h: 404  row: 4  col: 1
file(12-15): sprite\sys\julian_col2_blue.bmp  w: 159  h: 404  row: 4  col: 1
file(16-30): sprite\sys\julian_exp_blue.bmp  w: 159  h: 159  row: 5  col: 3
After.

You should edit all four of these images, so that they're all blue.
(More realistic)
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#9
! 
Cool ty. I'll try that.:)
oh and by the way im using template to create my char and his pic file is 64-113
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#10
You can't just have 64-113,
You need 0-113.
Or split, something like (0-63) and (64-113)
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