08-21-2008, 11:56 PM
Ive been working on this one character of mine and am trying to make one of julians D>J blue (for freezing) and another red (For burning) how do i do this without changing julians sprites?:confused:
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julians D>J
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08-21-2008, 11:56 PM
Ive been working on this one character of mine and am trying to make one of julians D>J blue (for freezing) and another red (For burning) how do i do this without changing julians sprites?:confused:
08-22-2008, 12:04 AM
uhhh...make copies of the ball sprites and change those?
08-22-2008, 12:18 AM
thats it? How do assign them to diffrent moves?
08-22-2008, 05:32 AM
In the .dat file, you see the (16-30)file: sprite/sys/julian_something?
Change it to the directory of the file, minus the directory itself. Meaning, if you wanted a ball that is at F:/Programs/Games/Something/LF2/FolderOne/FolderTwo and the file name was let's say Three, then it'd be: (16-30)file: FolderOne/FolderTwo/Three.bmp
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08-22-2008, 12:09 PM
k ill try that
08-23-2008, 12:12 AM
k i tried that and this is what it looks like file(64-113): sprite\sys\julian_ball2_blue.bmp w: 79 h: 99 row: 10 col: 5. but it still isn't turning blue when i use the attack. What now?
change this:
opoint: kind: 1 x: 90 y: 50 action: 0 dvx: 15 dvy: 0 oid: 229 facing: 0 opoint_end: to the number of the starting frame of the blue ball. EDIT: i thought this is the sprite section? why are we talking about the data?
08-23-2008, 04:45 AM
It's the sprite data? O_O
Btw, lando, Julian's ball isn't supposed to have a picture file of 64-113? Code: file(0-7): sprite\sys\julian_ball2.bmp w: 109 h: 99 row: 4 col: 2 Code: file(0-7): sprite\sys\julian_ball2_blue.bmp w: 109 h: 99 row: 4 col: 2 You should edit all four of these images, so that they're all blue. (More realistic)
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Cool ty. I'll try that.
![]() oh and by the way im using template to create my char and his pic file is 64-113
08-24-2008, 04:21 AM
You can't just have 64-113,
You need 0-113. Or split, something like (0-63) and (64-113)
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