Issue : LF2 not working in win 7 - makfighter@lf.in - 09-30-2014
Hi Buddy,
I was playing lf2 in win XP SP2 OS version with more than 80 characters ( 85-92). But the same is not working in Win 7.
Win 7 is supporting only 66 characters with same number of weapons and backgrounds.
Here is my data.txt
<object>
id: 330 type: 0 file: data\aeron.dat
id: 2000 type: 1 file: data\aeron_ww.dat
id: 57 type: 0 file: sprite\Air_Doll\Air_Doll.dat
id: 480 type: 1 file: sprite\Air_Doll\Ether_weapon.dat
id: 481 type: 3 file: sprite\Air_Doll\Ether_weapon2.dat
id: 89 type: 0 file: data\amy.dat
id: 285 type: 0 file: data\angel.dat
id: 416 type: 3 file: data\angel_ball.dat
id: 417 type: 3 file: data\angel_hell.dat
id: 418 type: 3 file: data\angel_phoenix.dat
id: 421 type: 3 file: data\angel_dragon.dat
id: 422 type: 3 file: data\angel_cannon.dat
id: 69 type: 0 file: data\azazel.dat
id: 524 type: 3 file: data\azazel_souls.dat
id: 526 type: 3 file: data\azazel_hammer.dat
id: 527 type: 3 file: data\azazel_hammer2.dat
id: 528 type: 3 file: data\azazel_hammer3.dat
id: 529 type: 3 file: data\azazel_other.dat
id: 530 type: 3 file: data\azazel_chaos2.dat
id: 1000 type: 3 file: data\blood.dat
id: 284 type: 6 file: data\poison.dat
id: 98 type: 0 file: data\azriel\azriel.dat
id: 459 type: 3 file: data\azriel\card2.dat
id: 451 type: 1 file: data\azriel\card.dat
id: 30 type: 0 file: data\bandit.dat
id: 38 type: 0 file: data\bat.dat
id: 41 type: 0 file: sprite\beorn\beorn.dat
id: 248 type: 4 file: sprite\beorn\beorn_s.dat
id: 346 type: 3 file: sprite\beorn\beorn_b.dat
id: 394 type: 4 file: sprite\beorn\g1.dat
id: 61 type: 0 file: data\chaos.dat
id: 667 type: 3 file: data\chaos_ball.dat
id: 668 type: 3 file: data\chaos_blackhole.dat
id: 669 type: 3 file: data\chaos_deathdemon.dat
id: 318 type: 0 file: data\darius.dat
id: 317 type: 3 file: data\darius_col.dat
id: 313 type: 3 file: data\darius_ball.dat
id: 314 type: 3 file: data\darius_blast.dat
id: 315 type: 3 file: data\darius_zap.dat
id: 316 type: 3 file: data\darius_crash.dat
id: 43 type: 0 file: data\batEX.dat
id: 844 type: 0 file: data\darkjohn.dat
id: 823 type: 1 file: data\darkjohn_meteor.dat
id: 820 type: 3 file: data\darkjohn_ball.dat
id: 821 type: 3 file: data\darkjohn_ball2.dat
id: 822 type: 1 file: data\darkjohn_dball.dat
id: 800 type: 3 file: data\d_julizen_ball.dat
id: 801 type: 3 file: data\d_julizen_chasef.dat
id: 802 type: 3 file: data\d_julizen_ball2.dat
id: 42 type: 0 file: data\d_julizen.dat #Mod
id: 94 type: 0 file: data\Dark_Lord.dat
id: 443 type: 3 file: data\Dark_Lord_ball.dat
id: 301 type: 1 file: data\Dark_Lord_blast.dat
id: 11 type: 0 file: data\davis.dat
id: 25 type: 0 file: data\davnis.dat
id: 444 type: 0 file: data\Devin.dat
id: 445 type: 3 file: data\Devin_star.dat
id: 446 type: 3 file: data\Devin_meteor.dat
id: 447 type: 3 file: data\Devin_shadow.dat
id: 282 type: 0 file: data\diop.dat
id: 308 type: 3 file: data\diop_ball.dat
id: 309 type: 3 file: data\diop_big.dat
id: 48 type: 0 file: data\djason.dat
id: 452 type: 3 file: data\djason_ball.dat
id: 458 type: 3 file: data\djason_ice.dat
id: 27 type: 0 file: data\dragonman.dat
id: 992 type: 3 file: data\dragonman_spirit.dat
id: 993 type: 3 file: data\dragonman_down.dat
id: 991 type: 3 file: data\dragonman_up.dat
id: 995 type: 3 file: data\dragonman_wind.dat
id: 996 type: 3 file: data\dragonman_chase.dat
id: 994 type: 3 file: data\dragonman_flame.dat
id: 78 type: 0 file: data\duke.dat
id: 2113 type: 3 file: data\duke_ball.dat
id: 2114 type: 3 file: data\duke_wave.dat
id: 2115 type: 3 file: data\duke_chase.dat
id: 2116 type: 3 file: data\duke_phoenix.dat
id: 2117 type: 3 file: data\duke_lost_soul.dat
id: 62 type: 0 file: data\feson.dat
id: 270 type: 3 file: data\headskin.dat
id: 251 type: 3 file: data\headskin2.dat
id: 238 type: 3 file: data\mouthball.dat
id: 7 type: 0 file: data\firen.dat
id: 63 type: 0 file: data\Francis.dat
id: 753 type: 3 file: data\francis_ball.dat
id: 763 type: 3 file: data\Francis_mag.dat
id: 353 type: 3 file: data\shadowattack.dat
id: 96 type: 0 file: frozen\frozen.dat
id: 967 type: 3 file: frozen\frozen_col.dat
id: 961 type: 3 file: frozen\frozen_ball.dat
id: 12 type: 0 file: data\Godhc.dat
id: 661 type: 3 file: data\Godhc_bolt.dat
id: 662 type: 3 file: data\Hellfire.dat
id: 663 type: 3 file: data\Shadow.dat
id: 910 type: 0 file: data\gotenks.dat
id: 989 type: 3 file: data\efects.dat
id: 373 type: 3 file: data\vege_ball.dat
id: 306 type: 3 file: data\kame2.dat
id: 348 type: 3 file: data\gotenks_ghost.dat
id: 349 type: 3 file: data\gotenks_ball.dat
id: 303 type: 0 file: sprite\grayfox\grayfox.dat
id: 361 type: 3 file: sprite\grayfox\ninja_ball.dat
id: 86 type: 0 file: sprite\jackiebundle\Jackie_Rabbit.dat
id: 239 type: 3 file: sprite\jackiebundle\jackie_carrot.dat
id: 227 type: 3 file: sprite\jackiebundle\jackie_eggs.dat
id: 232 type: 3 file: sprite\jackiebundle\jackie_cotton.dat
id: 36 type: 0 file: data\jane.dat
id: 52 type: 0 file: data\julian.dat
id: 55 type: 0 file: data\julios6swords\julio.dat
id: 233 type: 3 file: data\julios6swords\unreal.dat
id: 234 type: 1 file: data\julios6swords\weapon12.dat
id: 413 type: 2 file: data\julios6swords\julio_suit.dat
id: 600 type: 3 file: data\julios6swords\template_ball.dat
id: 37 type: 0 file: data\knight.dat
id: 58 type: 0 file: sprite\krillin\krillin.dat
id: 4521 type: 3 file: sprite\krillin\krillin_kamehameha.dat
id: 2525 type: 3 file: sprite\krillin\destructodisc.dat
id: 3025 type: 3 file: sprite\krillin\expandingblast.dat
id: 3027 type: 3 file: sprite\krillin\solarflare.dat
id: 3028 type: 3 file: sprite\krillin\krillinkishot.dat
id: 6 type: 0 file: data\louis.dat
id: 231 type: 3 file: data\louisEX_ball.dat
id: 325 type: 0 file: sprite\luke\luke.dat
id: 360 type: 3 file: sprite\obi_wan\luke_ball.dat
id: 310 type: 0 file: data\mahoro.dat
id: 508 type: 3 file: data\mahoro_ball.dat
id: 509 type: 3 file: data\mahoro_ball2.dat
id: 504 type: 3 file: data\mahoro_ball3.dat
id: 44 type: 0 file: sprite\Majin_Vegeta\M_J_Vegeta.dat
id: 391 type: 3 file: sprite\Majin_Vegeta\v_ball.dat
id: 392 type: 3 file: sprite\Majin_Vegeta\v_ball2.dat
id: 398 type: 3 file: sprite\Majin_Vegeta\v_ball3.dat
id: 22 type: 3 file: sprite\maveric\maveric_ball.dat
id: 23 type: 1 file: sprite\maveric\maveric_weapon.dat
id: 93 type: 0 file: data\megaman.dat
id: 28 type: 0 file: kusopack\megamanZ.dat
id: 276 type: 3 file: kusopack\megamanZ_biscuit.dat
id: 277 type: 3 file: kusopack\megamanZ_thunder.dat
id: 278 type: 3 file: kusopack\megamanZ_ball.dat
id: 35 type: 0 file: data\monk.dat
id: 29 type: 0 file: data\Nieo.dat
id: 506 type: 3 file: data\Nieo_ball.dat
id: 505 type: 3 file: data\Nieo_ball2.dat
id: 502 type: 3 file: data\Nieo_flame.dat
id: 900 type: 1 file: data\Nieo_sword.dat #sword
id: 16 type: 0 file: Oka\Oka.dat
id: 5000 type: 3 file: Oka\Oka_ball.dat
id: 5001 type: 3 file: Oka\Oka_ball2.dat
id: 49 type: 0 file: data\phoenixf.dat
id: 370 type: 0 file: data\Quill\Quill.dat
id: 371 type: 1 file: data\Quill\knives.dat
id: 372 type: 2 file: data\Quill\hat.dat
id: 79 type: 0 file: data\Reaper.dat
id: 510 type: 3 file: data\reaper_chase.dat
id: 511 type: 3 file: data\reaper_heart.dat
id: 512 type: 3 file: data\reaper_curse.dat
id: 5 type: 0 file: data\rudolf.dat
id: 95 type: 0 file: sprite\sanosuke\sanosuke.dat
id: 911 type: 1 file: sprite\sanosuke\zanbato.dat
id: 912 type: 3 file: sprite\sanosuke\zanbato_get.dat
id: 913 type: 3 file: sprite\sanosuke\sanosuke_ball.dat
id: 448 type: 0 file: data\songoku.dat
id: 968 type: 3 file: data\songoku_ball.dat
id: 77 type: 0 file: data\spark.dat
id: 293 type: 3 file: data\spark_sensor2.dat
id: 294 type: 3 file: data\spark_sensor3.dat
id: 295 type: 3 file: data\spark_exp.dat
id: 296 type: 3 file: data\spark_col.dat
id: 297 type: 3 file: data\spark_flash.dat
id: 333 type: 0 file: data\spike.dat
id: 334 type: 1 file: data\spike_weapon.dat
id: 20 type: 0 file: data\stripe\stripe.dat
id: 286 type: 3 file: data\stripe\stripe_weapon.dat
id: 66 type: 0 file: sprite\vegito\super\supervegito.dat
id: 407 type: 3 file: sprite\vegito\super\supervegito_ball.dat
id: 454 type: 3 file: sprite\vegito\super\kamehameha.dat
id: 455 type: 3 file: sprite\vegito\super\finalkamehameha.dat
id: 456 type: 3 file: sprite\vegito\super\bansheeblast.dat
id: 305 type: 0 file: taki\taki.dat
id: 283 type: 3 file: taki\taki_ball.dat
id: 90 type: 0 file: data\targoras.dat
id: 91 type: 3 file: data\targoras_ball.dat
id: 92 type: 3 file: data\targoras_ball2.dat
id: 47 type: 0 file: data\tera.dat
id: 584 type: 3 file: data\tera_quake.dat
id: 585 type: 3 file: data\tera_flame.dat
id: 602 type 3 file: data\mage_fire.dat
id: 19 type: 0 file: data\Tiger\Tiger.dat
id: 503 type: 3 file: data\Tiger\Tiger_ball.dat
id: 60 type: 0 file: Max\Max.dat
id: 507 type: 3 file: Max\Max_dan.dat
id: 59 type: 0 file: sprite\vegito\normal\vegito.dat
id: 400 type: 3 file: sprite\vegito\normal\vegito_ball.dat
id: 457 type: 3 file: sprite\vegito\normal\vegito_kamehameha.dat
id: 453 type: 3 file: sprite\vegito\normal\bigbangattack.dat
id: 709 type: 0 file: data\Vincent\vincent.dat
id: 710 type: 3 file: data\Vincent\Gun_bullets.dat
id: 711 type: 3 file: data\Vincent\vincent_aim.dat
id: 328 type: 0 file: data\walter.dat
id: 4300 type: 3 file: data\walter_ball.dat
id: 8123 type: 3 file: data\walter_wave.dat
id: 10 type: 0 file: data\woody.dat
id: 70 type: 0 file: data\wraith_sorcerer.dat
id: 513 type: 3 file: data\wraith_sorcerer_healb.dat
id: 99 type: 0 file: data\xee.dat
id: 230 type: 1 file: data\xee_arrow.dat
id: 100 type: 1 file: data\weapon0.dat #stick
id: 101 type: 1 file: data\weapon2.dat #hoe
id: 120 type: 1 file: data\weapon4.dat #knife
id: 121 type: 4 file: data\weapon5.dat #baseball
id: 122 type: 6 file: data\weapon6.dat #milk
id: 150 type: 2 file: data\weapon1.dat #stone
id: 151 type: 2 file: data\weapon3.dat #wooden_box
id: 123 type: 6 file: data\weapon8.dat #beer
id: 124 type: 1 file: data\weapon9.dat #<
id: 217 type: 2 file: data\weapon10.dat #louis_armour
id: 218 type: 2 file: data\weapon11.dat #louis_armour
id: 300 type: 5 file: data\criminal.dat #criminal
id: 253 type: 3 file: data\stone.dat
id: 105 type: 1 file: data\weaponF.dat #axe
id: 124 type: 1 file: data\weapon9.dat #<
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 213 type: 1 file: data\weapon7.dat #ice_sword
id: 215 type: 3 file: data\dennis_chase.dat
id: 219 type: 3 file: data\jane_chaseh.dat
id: 220 type: 3 file: data\jane_chase.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<background>
id: 4 file: bg\sys\hkc\bg.dat
id: 2 file: bg\sys\lf\bg.dat
id: 3 file: bg\sys\sp\bg.dat
id: 5 file: bg\sys\gw\bg.dat
id: 6 file: bg\sys\qi\bg.dat
id: 7 file: bg\sys\ft\bg.dat
id: 1 file: bg\sys\cuhk\bg.dat
id: 0 file: bg\sys\thv\bg.dat
id: 10 file: bg\template\1\bg.dat
id: 11 file: bg\template\2\bg.dat
id: 12 file: bg\template\3\bg.dat
<background_end>
What is the fix here?
RE: Issue : LF2 not working in win 7 - STM1993 - 09-30-2014
Does it run at all if you played original LF2 without the extra characters?
If LF2.exe refuses to start up at all, this thread might help. Also ensure that you have mirror sprites, otherwise your sprites won't show up correctly in the game when facing left. To make mirror sprites, simply copy the original file, rename by adding "_mirror" in the name, and use paint to flip the image horizontally.
RE: Issue : LF2 not working in win 7 - ScorpKnight - 09-30-2014
did you try using compatibility mode?
RE: Issue : LF2 not working in win 7 - makfighter@lf.in - 10-02-2014
(09-30-2014, 02:13 PM)STM1993 Wrote: Does it run at all if you played original LF2 without the extra characters?
If LF2.exe refuses to start up at all, this thread might help. Also ensure that you have mirror sprites, otherwise your sprites won't show up correctly in the game when facing left. To make mirror sprites, simply copy the original file, rename by adding "_mirror" in the name, and use paint to flip the image horizontally.
Any other way to mirroring the sprites, its too painful and boring to use mspaint. mirroring apps other than sprite_mirror because it does not create complete mirror sprites (tested with character Blast)
(09-30-2014, 11:51 PM)DA19 Wrote: did you try using compatibility mode?
Can you please explain compatibility mode. I am new to this term in LF2.
RE: Issue : LF2 not working in win 7 - ScorpKnight - 10-04-2014
compatibly mode is in properties after you right click lf2.exe. then you go to compatibility tab and change from windows 7
RE: Issue : LF2 not working in win 7 - makfighter@lf.in - 10-05-2014
(10-04-2014, 06:35 PM)DA19 Wrote: compatibly mode is in properties after you right click lf2.exe. then you go to compatibility tab and change from windows 7
I got this when I tried to test compatibility mode.
[attachment=3252]
second screenshot says
[attachment=3251]
My laptop's OS - Windows 7 SP1
Any inputs ?
RE: Issue : LF2 not working in win 7 - makfighter@lf.in - 10-06-2014
Really, LF2 is compatible with Win 7 OS?
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