***Main Fighters***
#Dennis
Chasing Blast - Shoots 3 balls!
Energy Blast - Shoots multiple nos. of it, which increases per wave upto 9 balls.
Whirlwind Kick - Releases a 'Mini Chasing Blast', which deals lesser damage per cycle.
Shrafe - Sends out a stream of 'Energy Blast'.
#Woody
Energy Blast - Somewhat chases opponent and shoots multiple blasts, both front and behind.
Turning Kick - Sends out 3 'Energy Blast'.
Tiger Dash - Releases 4 'Energy Blast'.
Teleport(Both) - Energy cost reduced by 50%.
#Firen
Fire Ball - Shoots 3 then 5 then 7 fireballs.
Blaze - Leaves more Fire Trails. Starting mana cost also reduced.
Inferno - Occasionly shoots fire balls and Chasing flames. Starting mana cost also reduced.
Explosion - Deals HUGE! damage and unleases a flurry of Chasing flames.
#Freeze
Ice Blast - Ice Blast moves very slowly but moves faster if there's enemy in front. Also shoots 5 balls.
Summon Sword - Sword is more stronger, dealing more damage. Mana cost also reduced.
Icicle - Create 3x3 icicles in front of you, making a wall. Mana cost also reduced.
Whirlwind - Summons 3 whirlwinds, one that moves front, one moves back and a stationary one in the middle.
#Rudolf
Ninja Star - Deals x2 damage!
Multiple Ninja Star - Costs slightly less energy.
Hide - Also summons a clone.
Clone - summons 3 clone.
#Henry
Shoot Arrow - Arrows chase enemy!
Dragon Palm - Sends a wide(r) blast of wind.
Critical Shot - Shoots 5 Critical Arrows.
Sonata of Death - Pulls in enemy in a straight line. Also roasts caught enemies.
Multiple Arrows - Shoots 13 normal arrows.
#John
Energy Blast - Shoots 5 blasts.
Energy Disk - Creates 2 disk. Also shoots an energy blast both front and back.
Heal(Both) - Also sends out an Energy Disk.
Energy Shield - Creates 2 Shields, one front and the other behind. The 2 Shields also continously create an energy field within.
#Deep
Deep is much more agile.
Energy Blast - Blasts travel long distance. Can shoot upto 3 tiers of blasts, each tier consisting of 3 blasts. The first tier has no effect, the second has 'Burn' and the third has 'Freeze'.
Dashing Strafe - Each slash also releases a short distance blast with the 'Cut' effect.
Leap Attack(Both) - Cost slightly less energy. Also releashes a short distance blast with the 'Cut' effect.
#Davis
Leap Attack - Damage considerably increased.
Energy Blast - Shoots multiple blasts. Ball count starts high but decreases per wave.
Shrafe - Sends out innumerable tiny dragon heads which travels for only a short distance, each dealing minor damage.
Dragon Punch - Also triggers an explosion, which deals big damage and sends enemy flying.
#Louis
Thunder Punch(Both Jump and Run) - Creates a cleaved wind blast.
Thunder Kick - Creates multiple wind blasts on both front and behind.
Whirlwind Throw - Continuing the whirling cost much less energy.
Phoenix Palm - Sends out icy wind which deals more damage, freezes enemy. Also creates multiple tiny ice balls which chases enemies. They are short ranged, freezes enemy and deals minor damage. Mana cost also reduced.
***Weak Enemies***
#Hunter
Shoots 3 arrows at once.
#Bandit
Much more agile.
***Strong Enemies***
#Mark
Slight increase in agility and in damage.
Dash - Damage increased. Continuation mana cost reduced.
#Sorceror
Ice Blast - Shoots 3 ice balls.
Fire Blast - Shoots 3 fireballs
Heal(Both) - Cost less energy.
#Jack
Energy Blast - Shoots 3 different blast viz. Ice, normal and fire.
Flip - Deals more damage and sends enemies flying.
#Jan
Devil's Judgement - Sends out 5 blasts for every enemy.
Angel's Blessing - Sends 3 healing angels for every ally. Energy cost also drastically reduced.
#Justin
Energy Blast - Shoots 7 very short ranged blast. The blast also sends enemies flying miles away
Wolf Punch - Punch accompanied by 2 blast.
#Knight
Damage greatly increased. Throw distance also greatly increased.
#Monk
ShaoLin Palm - Creates invisible blasts of energy around the monk which deals moderate damage and sends enemies flying.
***Sub-Bosses***
#Bat
Speed Punch - Deals more damage. Also launches the enemy up in the air.
Eye Laser - Summons bats(no. relative to that of no. of enemies) at the end of eye laser.
Summon Bats - Summons bats in 4 simultaneous waves. The no. of bats per wave is relative to that of no. of enemies.
#LouisEX
Phoenix Dance - Summons a few short-lived enemy chasing blades which deals miniscule damage. The blades have the cut effect.
Thunder Punch(Both) - Energy cost reduced to half.
Phoenix Palm - Unleashes a wider blast of wind. Also summons 3 blades for each blast. Energy also moderately cost reduced.
***Bosses***
#Julian
Soul Bomb - Shoots 3 blasts. They also fly in enemy direction.
Skull Blast - Each completed wave of blasts also produces 5 miniature versions of Soul Bomb. The Mini Soul Bomb deals moderate damage.
Big Bang - Releases many Skull blasts while preparing and a Mini Soul Bomb on both sides after the bang.
#Firzen
Firzen Cannon - Shoots 3 beams at once. Starting and continuing energy cost moderately reduced.
Overwhelming Disaster - Creates chasing trails of red flames(burn effect, minor damage) and blue flames(freeze effect, miniscule damage).
Arctic Volcano - THE END OF THE WORLD!!
***Misc***
#Template
Summons chasing short-lived energy balls which deals minor damage. Template's super punch causes multiple invisible blasts which sends enemies flying. Run attack costs' mana but also shoots many blades at break neck speed. The blades have the cut effect. Running jump attack cost mana but deals more damage.
(Kinda like a joke character. I actually planned on making him/her Ultra OP, but then thought, 'That's stupid')