I'm creating a Zelda MOD, i will create the Navy (the fairy that follow Link in journeys).
I need use a hit:Fa? How?
Thanks.
I need use a hit:Fa? How?
Thanks.
|
[solved] How to object follow the creator?
|
|
I'm creating a Zelda MOD, i will create the Navy (the fairy that follow Link in journeys).
I need use a hit:Fa? How? Thanks.
10-13-2008, 10:32 PM
Why don't you just pust she in the spritesheet?
I have made a sprite of link and it has navy at all the spritesheet.
10-13-2008, 10:39 PM
I have a idea...
When press D+J+A the Navy appear, later navy disappear, is a animation for game.
10-13-2008, 11:43 PM
(This post was last modified: 10-13-2008, 11:51 PM by Hypermodder.)
(10-13-2008, 10:13 PM)Hukko Wrote: I need use a hit:Fa? How? wrong! You need an itr/Kind8! Or just edit all the spritesheets! Then use (in the data of the ani) hit_a and hit_d ! Ok, here a bit easyer: making a dat of Navy -delete all the bdys (its just an animation, so it wont get hurt) -add an itr/kind8 at y: 3333 x: 3 -use hit_a: 1 and hit_d: 1000 notice the file in the data.txt and give it a special id like id: 333 editing link -give him a second body at y: 3333 x: 3 (just use the replace funktion of the Datachanger 1.5 which i have explained in a tut!) -then create the sumoning move and link it with inputs in standin, walking, running and frame 110! Do not add mp-costs! -use an opoint oid: 333 action: 0 Should work now^^
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while! <a href="http://www.techno4ever.net"> ![]() </a> rest of my siggy! (Click to View) Thanks given by: Hukko
10-14-2008, 02:58 AM
@HM
you can. and it's better than ik8 coz there's the proper chase effect: @topic use Sinow's pet way. Edit Jan's healing chase angels, and since they're opointed with ratio 1:1 for each person in your team, use ik8 to delete extra ones: "your" angel will heal you, so in the healing frames, add ik8 to it, which brings it to the new chasing frames in which it just has the hit_Fa: 4 and no ik8 (coz if it does it'll make it stick to you which is not the desired effect). all the other angels will start flying away from you, so you have to make a huge bdy in which the angels which are still in "healing_chase" mode to heal your teammates will react to via ik8 to a frame where you delete them. (this means in the initial chase frames add another ik8) now you have your chasing angel or fairy. you can make it in another object if you want to use state: 8### Azriel~ Thanks given by: Hukko
I have a problem that is a bit more complicated.
For my mod, I want Link to throw his boomerang, that follows someone a short distance, then come back to Link. In my mod, it currently already does that. The only problem is that if you have teammembers, when the boomerang comes back to Link, a boomerang is created for each teammember and follows them (Jan's angels). I can't do it like Azriel's method because the boomerang is not near the character. And also my character is meant to have the freedom of walking around and attacking while the boomerang is flying around. So, is there a solution?
10-14-2008, 07:36 AM
why not make the boomerang a normal t3 chase ball, then make it opoint a t0 bdy that makes "your chaser" appear where the boomerang is, delete the chasing boomerang, and make "your chaser" have the boomerang sprites and it chases back to you?
works in theory Azriel~ Thanks given by: Hukko
10-14-2008, 12:57 PM
tomorrow i go test this "methods", MH or BLPH, plz, no delete this topic ^^
|
|
« Next Oldest | Next Newest »
|