Posts: 1,577
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Joined: Jul 2008
hmm cool but i dont like the idea cause we're a data changer and spriter forum
thats more for people who just like to play
and for some noobs which are playing with cheats like F6
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Posts: 1,577
Threads: 58
Joined: Jul 2008
hmm
but this is for people who dont want new attacks or charas
this is just for peoples who want to play stage with a lil modification
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Posts: 746
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Joined: Apr 2008
hmm i found a cool thing play a 2 on 2 championship mode and be in team 1 and no shuffle the order then use the trainer to be in team 2 insteed of 1 and win the battle(even if you try to lose there is a good chance that you will win) now after the fight it will show that team 1 and 2 has both won and one of 4 and 3 has won then go to the next fight and it wil be the fight you just was in before and when you win that that one your team has just won the championship(you and the one you killed 2 times)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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Posts: 1,577
Threads: 58
Joined: Jul 2008
ehr can i have a readme?
cause the checkbox isnt clickable
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Posts: 746
Threads: 55
Joined: Apr 2008
Hmm thats wierd well it might have something to do with your lf2 are you sure it is named lf2.exe is has to be named that if it is named that then try to use the hotkeys Ctrl + 1 Ctrl + 2 etc if that doesnt work then try to click at the Ctrl + 1 Ctrl +2 etc if that doesnt work then i have no idea that is really strange(but i dont think a readme would help)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Thanks given by: