Well at the "standing"frames of that chaos flying animal thingy you need the itr/kind: 3 for that catching move... just like this(I already set the coordinates right, just like you discripted it^^)
Code:
itr:
kind: 3 x: 100 y: 16 w: 10 h: 65
catchingact: X X caughtact: 1 1
itr_end:
you have to replace the catchingact X with a normal framenumber ofc^^
On frame
X you'll need a cpoint like this...
Code:
cpoint:
kind: 1 x: 105 y: 38
vaction: 1 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 10
cpoint_end:
do NOT use state 9, this will move the cought-char probatly on the y-axis, better to use state: 15 since that disables that function...
this frame needs a wait: 0 and then a next to that tailmove you want(on the tailmove you don't need any cpoints, just code it normal like every other move)
The disadvantages on this methode are... if a char is doing a move and got cought then he immetadely returns to his standing frames
The cought char could move on the x-axis a bit while beeing cought, dunno how to slove that right
~hope this helped~