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mp question
#11
if so then ok.
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#12
is there a way to make a char's attack change the attacked char's frame?
i mean... no data that can make a char go to another frame unless it was effect attack like ice or fire.
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#13
you could use various methods that aren't "perfect". like itr kind 3, itr kind 8. if you still want them to be able to defend, make them have a special bdy in the injured frames, so only if they're hit then they would be able to go to the special frames via ik3/8



Azriel~
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#14
I also had a question a bit like this, good thing i saw this thread. By the looks of it, my question will be answered "impossible."
[Image: mpbarrie.jpg]
Is it possible to create a person with a sheild of MP? by this, i don't mean like john's sheild, but if Player 1 were to be hit by Player 2, could i make it so player 1 doesn't get HP loss, but MP loss? and once the MP bar runs out, could I start using HP again? in other words, could my character have 2 HP bars? I'm supposing the effect would have to be similar to the ones of louis, knight, or Julian, so it would probably be in the ID:#, not the data.
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#15
(03-25-2009, 02:02 AM)Montblanc Wrote:  I also had a question a bit like this, good thing i saw this thread. By the looks of it, my question will be answered "impossible."
[Image: mpbarrie.jpg]
Is it possible to create a person with a sheild of MP? by this, i don't mean like john's sheild, but if Player 1 were to be hit by Player 2, could i make it so player 1 doesn't get HP loss, but MP loss? and once the MP bar runs out, could I start using HP again? in other words, could my character have 2 HP bars? I'm supposing the effect would have to be similar to the ones of louis, knight, or Julian, so it would probably be in the ID:#, not the data.
of course it's possible
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#16
f.y.u Wrote:of course it's possible

You so got to explain that to me then.
seconded ~ Blue Phoenix
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#17
FOR EXAMPLE you could make a next:xyz,next:0 in all beginnign injury frames. Then, the frame xyz createes a shielding sound, has a negative mp-tag and a hit_d: [injury frames].
this would cause your char to loose some mp, but don't go into injury frames (as long, as he has mp), damage would still apply.

There are surely better solutions, but they are way more complex and surely include itr8's and a whole mod etc...
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