02-20-2009, 12:41 AM
this is pretty cool!
And there is a way to temporarily get rid of the "Com" without editing the exe file, but it only works temporarily.
But if you create a limit on how far characters can run up the wall of the screen (which might be a good idea, as you probably don't want them running up forever), then it should be perfect for your use.
Basically, opoint your ball, then use the "invisible" state (state: 1280, if I remember correctly, should give you the most amount of time). Of course, this means that you have to have frame 0 available for this to work properly.
I wonder though, are there any complications when two or more of the characters that run up the walls run next to each other? Or have you corrected for this possibility already?
And there is a way to temporarily get rid of the "Com" without editing the exe file, but it only works temporarily.
But if you create a limit on how far characters can run up the wall of the screen (which might be a good idea, as you probably don't want them running up forever), then it should be perfect for your use.
Basically, opoint your ball, then use the "invisible" state (state: 1280, if I remember correctly, should give you the most amount of time). Of course, this means that you have to have frame 0 available for this to work properly.
I wonder though, are there any complications when two or more of the characters that run up the walls run next to each other? Or have you corrected for this possibility already?