First, sorry for the very late reply. I left LF2 during this time. :D
I analyzed how you made it in Kingdom LF2 and noticed that you used criminal.dat to do that.
Now, what I'm about to do is to retain the move after death in VS Mode and then add this system for Stage Mode. I just hope that it would be successful, though... :thinking:
And also, one problem would be is using ratio and times for the char with move after death at stage mode... Not all will proceed with the move after death. :s Though I might use it only for my 3 bosses without ratio and times to avoid the problem (I have 1 soldier with that move, but I'll just disable it then). :)
Reply if there's something you can add... Thanks! ;)
And you can move this to Data Changing Section...:D
EDIT:
I WASN'T SUCCESSFUL AS OF THE MOMENT... :thinking:
HERE'S THE DETAILS:
1. I copied Kingdom LF2's boss knight, removed all the unnecessary codes:
stage.dat
Code:
id: 37 x: 1000 act: 310 hp: 50 #boss-knight
id: 300 x: 300 act: 102 #boss-savedead
criminal.dat
DC-Code:
<bmp_begin>
file(0-3): sprite\sys\knight_dead.bmp w: 109 h: 60 row: 2 col: 2
<bmp_end>
<frame> 102 knight-savelife (stage1-2)
pic: 1000 state: 3005 wait: 1 next: 102
itr:
kind: 8 x: -5000 y: 14000 w: 10000 h: 500 dvx: 103 injury: 0 zwidth: 500
itr_end:
<frame_end>
<frame> 103 knight-savelife (stage1-2)
pic: 1000 state: 3005 wait: 1 next: 102
itr:
kind: 8 x: -40 y: 15000 w: 10 h: 100 dvx: 110 injury: 0
itr_end:
itr:
kind: 8 x: 30 y: 15000 w: 10 h: 100 dvx: 117 injury: 0
itr_end:
itr:
kind: 8 x: -40 y: 15500 w: 10 h: 100 dvx: 124 injury: 0
itr_end:
itr:
kind: 8 x: 30 y: 15500 w: 10 h: 100 dvx: 131 injury: 0
itr_end:
<frame_end>
<frame> 104 knight-savecrim (stage1-2)
pic: 1000 state: 3005 wait: 0 next: 133
<frame_end>
<frame> 110 knight-keyguard (stage1-2)
pic: 3 state: 3005 wait: 30 next: 111 centerx: 56 centery: 53
<frame_end>
<frame> 111 knight-keyguard (stage1-2)
pic: 3 state: 3005 wait: 1 next: 112 centerx: 56 centery: 53
opoint:
kind: 1 x: 55 y: 53 action: 313 dvx: 0 dvy: 0 oid: 37 facing: 0
opoint_end:
<frame_end>
<frame> 112 knight-keyguard (stage1-2)
pic: 3 state: 3005 wait: 1 next: 113 centerx: 56 centery: 53
<frame_end>
<frame> 113 knight-keyguard (stage1-2)
pic: 3 state: 3005 wait: 1 next: 113 centerx: 56 centery: 53
<frame_end>
<frame> 114 knight-keyguard (stage1-2)
pic: 3 state: 3005 wait: 1 next: 115 centerx: 56 centery: 53
<frame_end>
<frame> 115 knight-keyguard (stage1-2)
pic: 3 state: 3005 wait: 1 next: 116 centerx: 56 centery: 53
<frame_end>
<frame> 116 knight-keyguard (stage1-2)
pic: 3 state: 3005 wait: 1 next: 116 centerx: 56 centery: 53
<frame_end>
<frame> 117 knight-keyguard (stage1-2)
pic: 1 state: 3005 wait: 30 next: 118 centerx: 53 centery: 53
<frame_end>
<frame> 118 knight-keyguard (stage1-2)
pic: 1 state: 3005 wait: 1 next: 119 centerx: 53 centery: 53
opoint:
kind: 1 x: 55 y: 53 action: 313 dvx: 0 dvy: 0 oid: 37 facing: 0
opoint_end:
<frame_end>
<frame> 119 knight-keyguard (stage1-2)
pic: 1 state: 3005 wait: 1 next: 120 centerx: 53 centery: 53
<frame_end>
<frame> 120 knight-keyguard (stage1-2)
pic: 1 state: 3005 wait: 1 next: 120 centerx: 53 centery: 53
<frame_end>
<frame> 121 knight-keyguard (stage1-2)
pic: 1 state: 3005 wait: 1 next: 122 centerx: 53 centery: 53
<frame_end>
<frame> 122 knight-keyguard (stage1-2)
pic: 1 state: 3005 wait: 1 next: 123 centerx: 53 centery: 53
<frame_end>
<frame> 123 knight-keyguard (stage1-2)
pic: 1 state: 3005 wait: 1 next: 123 centerx: 53 centery: 53
<frame_end>
<frame> 124 knight-keyguard (stage1-2)
pic: 2 state: 3005 wait: 30 next: 125 centerx: 70 centery: 53
<frame_end>
<frame> 125 knight-keyguard (stage1-2)
pic: 2 state: 3005 wait: 1 next: 126 centerx: 70 centery: 53
opoint:
kind: 1 x: 55 y: 53 action: 313 dvx: 0 dvy: 0 oid: 37 facing: 0
opoint_end:
<frame_end>
<frame> 126 knight-keyguard (stage1-2)
pic: 2 state: 3005 wait: 1 next: 127 centerx: 70 centery: 53
<frame_end>
<frame> 127 knight-keyguard (stage1-2)
pic: 2 state: 3005 wait: 1 next: 127 centerx: 70 centery: 53
<frame_end>
<frame> 128 knight-keyguard (stage1-2)
pic: 2 state: 3005 wait: 1 next: 129 centerx: 70 centery: 53
<frame_end>
<frame> 129 knight-keyguard (stage1-2)
pic: 2 state: 3005 wait: 1 next: 130 centerx: 70 centery: 53
<frame_end>
<frame> 130 knight-keyguard (stage1-2)
pic: 2 state: 3005 wait: 1 next: 130 centerx: 70 centery: 53
<frame_end>
<frame> 131 knight-keyguard (stage1-2)
pic: 0 state: 3005 wait: 30 next: 132 centerx: 39 centery: 53
<frame_end>
<frame> 132 knight-keyguard (stage1-2)
pic: 0 state: 3005 wait: 1 next: 133 centerx: 39 centery: 53
opoint:
kind: 1 x: 55 y: 53 action: 313 dvx: 0 dvy: 0 oid: 37 facing: 0
opoint_end:
<frame_end>
<frame> 133 knight-keyguard (stage1-2)
pic: 0 state: 3005 wait: 1 next: 134 centerx: 39 centery: 53
<frame_end>
<frame> 134 knight-keyguard (stage1-2)
pic: 0 state: 3005 wait: 1 next: 134 centerx: 39 centery: 53
<frame_end>
<frame> 135 knight-keyguard (stage1-2)
pic: 0 state: 3005 wait: 1 next: 136 centerx: 39 centery: 53
<frame_end>
<frame> 136 knight-keyguard (stage1-2)
pic: 0 state: 3005 wait: 1 next: 137 centerx: 39 centery: 53
<frame_end>
<frame> 137 knight-keyguard (stage1-2)
pic: 0 state: 3005 wait: 1 next: 137 centerx: 39 centery: 53
<frame_end>
<frame> 138 knight-savecrim (stage1-2)
pic: 1000 state: 3005 wait: 20 next: 139
itr:
kind: 8 x: -5000 y: 19000 w: 10000 h: 500 zwidth: 500 dvx: 399 injury: 0
itr_end:
<frame_end>
<frame> 139 knight-savecrim (stage1-2)
pic: 1000 state: 3005 wait: 0 next: 1000
opoint:
kind: 1 x: 0 y: 0 action: 104 dvx: 0 dvy: 0 oid: 300 facing: 10
opoint_end:
<frame_end>
<frame> 399 delete
pic: 1000 state: 3005 wait: 0 next: 1000
<frame_end>
|
knight.dat
DC-Code:
<frame> 310 boss-transform (stage 1-2)
pic: 1000 state: 8037 wait: 1 next: 999 dvx: 0 centerx: 39 centery: 99
bdy:
kind: 0 x: 0 y: 14000 w: 80 h: 500
bdy_end:
<frame_end>
<frame> 311 knight-dead
pic: 1000 state: 3005 wait: 1 next: 1000
bdy:
kind: 0 x: 30 y: 15000 w: 10 h: 100
bdy_end:
<frame_end>
<frame> 312 knight-dead
pic: 1000 state: 3005 wait: 1 next: 1000
bdy:
kind: 0 x: 30 y: 15500 w: 10 h: 100
bdy_end:
<frame_end>
<frame> 313 knight-savecrim (stage1-2)
pic: 1000 state: 3005 wait: 10 next: 1000
bdy:
kind: 0 x: -5000 y: 19000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 399 delete
pic: 1000 state: 3005 wait: 0 next: 1000
<frame_end>
|
2. I tried it and it worked fine.
3. I copied the necessary codes above to my character and changed the necessary id's and act's...
4. It wasn't successful.
Pls. help, thanks! ;)