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[solved] Rotating the character, when making move.
#1
I want to make a move, where char changes the direction from left to right, or from right to left automatically. How to made it?
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#2
you see the next-thing in the frames? if you note next: -230 instead of next: 230 (for ex) he'll turn around...
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#3
Thanks. I am sending you "thank" and topic solved :)
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#4
(02-10-2009, 11:39 AM)Pityon Wrote:  I want to make a move, where char changes the direction from left to right, or from right to left automatically. How to made it?
if you want to make your character turn around just put state 4 at the begining or any frame you want
<frame> ??????
pic: ???? state: 4 wait: 1 next: ???? dvx: 0 dvy: -4 centerx: 39 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> ??????
pic: ???? state: 4 wait: 1 next: ???? dvx: 0 dvy: 550 centerx: 39 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

make the next frame dvy 550 so he doesn't go back on the ground .
and now you can change direction and you can even give it a dvx of your choice but remember the state has to be 4 or you could try itr: kind 8 so when your doing a move he/she goes to a new frame that let him turn around with - frame you like.......
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#5
(02-12-2009, 03:53 AM)mda Wrote:  
(02-10-2009, 11:39 AM)Pityon Wrote:  I want to make a move, where char changes the direction from left to right, or from right to left automatically. How to made it?
if you want to make your character turn around just put state 4 at the begining or any frame you want
<frame> ??????
pic: ???? state: 4 wait: 1 next: ???? dvx: 0 dvy: -4 centerx: 39 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> ??????
pic: ???? state: 4 wait: 1 next: ???? dvx: 0 dvy: 550 centerx: 39 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

make the next frame dvy 550 so he doesn't go back on the ground .
and now you can change direction and you can even give it a dvx of your choice but remember the state has to be 4 or you could try itr: kind 8 so when your doing a move he/she goes to a new frame that let him turn around with - frame you like.......

I really think, the "next: -xyz" way is MUCH easier then your one XD

But this rotation thingy is good to know... I could have needed it for one of Onimaru's moves >.>
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#6
(02-12-2009, 11:34 AM)Alblaka Wrote:  I really think, the "next: -xyz" way is MUCH easier then your one XD

The method mda described is a little bit different though. Since then you can turn around IF you want (and press in the other direction), but not if you don't. The problem is that the char then is in the air, and that limits the possibilities of the attack since after landing he goes to the crouch frames, except with state 100.

You can actually turn around while defending, but it's not because of state 7...? I was thinking of something...

But eh, MH solved it already longer ago, the most basic and simple (and practical) way.
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#7
K, that's a point...

But for my planned (and never finished, stucked at THIS problem) move, Onimaru would have sliced through the opponent, turned and sliced back, another time...

But maybe i will use this to make him attacking from beyond with his Shadow Strike, that could be very useful...
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