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Shadow Deep
#1
http://files.filefront.com/Shadow+Deepra...einfo.html



Made him airfighter!
(can fly, attack while flying, make special moves while flying)

Made him a weaken heal-and defend-modus!

Added him an soul explosion while D^J!

Made his DvA to a -kick-out-of-the-window-move!

Made him quicker!

plz. review!
Made new sprites for him!
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#2
hm, can just review images right now: Well, actually if you use filter edits it would be better if you edit back the cie and fire frames, since they dont look like burning now :p

For the readme: erm - you used uncatchable method or just deleted this special state where you can be grabbed in the injured frames? Forgot number sry...
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#3
~MH-Razen~ Wrote:hm, can just review images right now
It's not worth trying the char itself, if you don't have time.

*Sigh*...
What about adding new inputs?
What about making the sprites look more normal? (You can't jump into the air and then jump again)
What about making him closer to realism? How are you supposed to kick someone that high up into the air?
Chuck Norris can do everything :p ~Blue Phoenix
What about making not overpowered characters?

If you tell me again, that he isn't overpowered because his whatsoever is normal, you are totally wrong.
Overpowered doesn't mean he is unbeatable. Overpowered does also mean, that this char is just impossible to actually perform such moves judging from his look.


You know, the chars really make me think that the author is 8 or something...
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#4
Hm, lets test now:

Downloaded... Unziped... Installed.... Hm, your orthography is perfect!

Playing... erm, why the hack do I fly to sky when I got iced?
ok,
D>A: nice, you know the facing tag
D>J: Erm, ok, why not...
D^JA: Well, the idea is not bad, the making is , erm, terrible...
DvA: Agree to Lauli, a bit to high :p
J+J(+move): The char dont have wings, not very realistic...

Erm, to be serious I agree to Lauli: The char is not very original. Sprites are a very very very easy filter edit, DC code is not more then adding a few opoints, changing facing and changing itr terms. WOrks for a private test on how some stuff work when you start DC, but not for more. Sorry
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#5
thx for review!...
... he's very fun to play...
...'ll continue my studys and try to make more realistic ones...
I thougth shadow deep as a pre-boss an stage 5-5/5-10
He's a good antagonist!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
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#6
at first something positive:
- you left the punch-injury like it is :D
- you don't have a killer-itr in your running-frames
- your injury-tag in your catching-frames is just 15!!! Ok, if you don't pay attention to the throwinjury: 50...
- facing: 30 is half-way acceptable...

and now the bad stuff:
- I already told you that when you change color, you have to omit the ice & fire!!!
- why do you have the defending-frames looped? That's kinda coward...
- why do you have a next: 1100 in you broken-defend-frames? Do you want to make your char disappear? Kinda unrealistic..
- the way how you made your char "ungrabable" is kinda cheap... linking it to a special-move-frame...
- why is he staying just 10 TUs in the frozen state?
- why the heck do you have dvy: -54 and dvy: 58 in your fire-fram-header?!
- doing moves while he is in the air... for people who like that... that excludes me...
- Deep has no wings or any other things that allow him to fly... why can he jump in the air?
- no, the purpose of this game is not to throw people from the scene, your throw_lying_man-stuff is way to large.
- why includes every itr that you write values that make others fly to the other side of the screen and land there after an hour flight?
- you have inconsistency in your frames, sometimes you have a dvy: -50 + fall: 70 and sometimes no dvy + fall: 50.
- gosh, creating objects with a speed of 50... I'll leave that uncommented...
- why is there no mp: for dash_sword?
- why did you create an infinite attack with that deep_ball-thingy? Eventually your version will crash because of too many objects.
- why are you mixing up the effects?
- again... way too large values for dvx & -y in your itr...
- your DC looks a bit chaotic...

my opinion.
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#7
quote=Blue Phoenix]
at first something positive:
- you left the punch-injury like it is :D
->right on...
- you don't have a killer-itr in your running-frames
->*falling from chair laughting*
- your injury-tag in your catching-frames is just 15!!! Ok, if you don't pay attention to the throwinjury: 50...
->...
- facing: 30 is half-way acceptable...
->right on!

and now the bad stuff:
- I already told you that when you change color, you have to omit the ice & fire!!!
->I tried to....
- why do you have the defending-frames looped? That's kinda coward...
->for a defense-mod
- why do you have a next: 1100 in you broken-defend-frames? Do you want to make your char disappear? Kinda unrealistic..
->oh, sry...delete the last 0!
- the way how you made your char "ungrabable" is kinda cheap... linking it to a special-move-frame...
->well, thats a part of the def.-mod!
- why is he staying just 10 TUs in the frozen state?
->to get up again quickly!
- why the heck do you have dvy: -54 and dvy: 58 in your fire-fram-header?
->just was playing around!
- doing moves while he is in the air... for people who like that... that excludes me...
->well, that's a style of mine....I made a version full of overpowered airfighters in which you can hit lying chars (bdy in the lying frames)
- Deep has no wings or any other things that allow him to fly... why can he jump in the air?
->magic!
- no, the purpose of this game is not to throw people from the scene, your throw_lying_man-stuff is way to large.
&
- why includes every itr that you write values that make others fly to the other side of the screen and land there after an hour flight?
->another style of mine! I think it's funny!

- you have inconsistency in your frames, sometimes you have a dvy: -50 + fall: 70 and sometimes no dvy + fall: 50.
->well, just played around...
- gosh, creating objects with a speed of 50... I'll leave that uncommented...
->...no comment!
- why is there no mp: for dash_sword?
->it's a rush-move to escape from a difficult situation!
- why did you create an infinite attack with that deep_ball-thingy? Eventually your version will crash because of too many objects.
->no,lf2.exe won't crash! This is the ratio-effect.
see and learn how to do...
Just want you to know, I've known for a very long time how to do the ratio attack, I used it often enough... ~Blue Phoenix
- why are you mixing up the effects?
->just used effect: 23 and effect: 1!
- again... way too large values for dvx & -y in your itr...
->...see above
- your DC looks a bit chaotic...
->right on, but who cares?
->Im makin' chars for players, not for DCers!
-my opinion!
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