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ball transform study example
#11
okay.. changed to "by bamboori" and even made an german translation for it (using your readme ;) )
*waiting for mh's and/or bp's reaction*
and btw.. I am OFFICIALLY back on the road again (=> i am back)
There you have my reaction :P ~ Blue Phoenix
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
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#12
just asking how long hes staying as a ball?

if you are no longer t0 for 3-4 second then u lose and com win.i think .

remember that character gjp that transform u into mlik bottle?


edit: then it awesome.
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#13
you dont loose as long as you have enough hp (reducing by hit_a) or get hitten and go to next: 1000. you can be a ball forever, though thats a bit boring i guess :P
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#14
(06-02-2009, 10:45 AM)Bamboori Wrote:  you dont loose as long as you have enough hp (reducing by hit_a) or get hitten and go to next: 1000. you can be a ball forever, though thats a bit boring i guess :P

Well are you sure? I tried it myself & also your version of that too see what prevent the game from counting you as dead person when your a t3.

you put in frame 0 hit_a: 5 . I though that would slove the problem that the game you count as dead when your t3.

Its still count you as a dead person =/=.The way I see it you gottta spawn t0(with state: 14& ik8 with disappearing frames when you back to t0) inorder to avoid losing the game automaticly.

Video:
http://de.tinypic.com/player.php?v=drdwjs&s=4

Sorry to be a pain in butt. ok




Also you can grab(not on your team) t5 & use rudolf transformation on it. Really funny. If you jump when your t3/5 then you go through flooler when you land & fly when you jump/dash.I know which types ignore the gravity.
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Thanks given by: Bamboori




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