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[solved] running attack
#1
i make running attack for my char but it not work. it is not next to <frame> 86
I do not know why
I checked pic, next nothing wrong
    DC-Code:
<frame> 85 run_attack
   pic: 29  state: 3  wait: 1  next: 86  dvx: 10  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   bdy:
      kind: 0  x: 25  y: 28  w: 30  h: 50
   bdy_end
<frame_end>
 
<frame> 86 run_attack
   pic: 39  state: 3  wait: 3  next: 87  dvx: 10  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   itr:
      kind: 0  x: 30  y: 58  w: 48  h: 20  dvx: -6  dvy: -14  fall: 70  arest: 15  bdefend: 60  injury: 50  
   itr_end:
   bdy:
      kind: 0  x: 25  y: 28  w: 30  h: 50
   bdy_end:
   opoint:
      kind: 1  x: 50  y: 50  action: 100  dvx: 0  dvy: 0  oid: 500  facing: 0
   opoint_end:
<frame_end>
 
<frame> 87 run_attack
   pic: 49  state: 3  wait: 3  next: 88  dvx: 8  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   itr:
      kind: 0  x: 48  y: 36  w: 39  h: 39  dvx: -6  dvy: -14  fall: 70  arest: 15  bdefend: 60  injury: 50  
   itr_end:
   bdy:
      kind: 0  x: 25  y: 28  w: 30  h: 50
   bdy_end:
<frame_end>
 
<frame> 88 run_attack
   pic: 29  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   bdy:
      kind: 0  x: 25  y: 28  w: 30  h: 50
   bdy_end:
<frame_end>

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#2
your bdy_end in the first frame doesn't have a colon. That might be the bug.
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Thanks given by: Alblaka
#3
there's always a problem..first off look in lf2 original characters run attack code and see if they are the same as ur's..by the way does ur code begin in the right frame because if it does'nt that would be the problem
try begining ur frame code with frame 80
Naruto: Dawn Of Era...begins a new era [Image: ndoe.png]own....
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#4
thanks add colon it worked but
why for me the next frame 87, it remains work
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