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[solved] telportation
#1
how to make a char tele port?
i know the data,but i dont get how it works.
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#2
Use state: 400 or 401
If I remember right state: 400 is for enemys and 401 for friends.
Just use this in Frame.
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#3
~Dome~ Wrote:Use state: 400 or 401
If I remember right state: 400 is for enemys and 401 for friends.
Just use this in Frame.

400 is the nearest enemy i want to go to the farthest enemy
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#4
Well, in that case i think you would have to use some Hex-editing in order to make such a frame.
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#5
I would delete the byds in the teleport frames!
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#6
Hypermodder Wrote:I would delete the byds in the teleport frames!
That wouldn't make much difference in teleporting...

You either have to deal with hex, or you'll need to do two things. First, make your character disappear (it wouldn't look good if your character just teleports without any effect). Anyways, after you made him disappear (black sprite is enough), you'll put a huge dvx into one frame, like dvx: 999 for about 3 TUs. Then you'll use the state: 400-thingy, and you'll teleport to an enemy that was definately not at the closest position of where you were at the beginning of the move (if there is more than one opponent).
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#7
manxeater Wrote:
~Dome~ Wrote:Use state: 400 or 401
If I remember right state: 400 is for enemys and 401 for friends.
Just use this in Frame.

400 is the nearest enemy i want to go to the farthest enemy

erm, this is not an absolute method, but I suggest to let the character move 1000 pixel forward and then start the state400 - this means he teleport to neartest enemy from a point 1000 px away, which is kinda farest from his old position.

But I mention that the area you see have to move there, too and it might take a while - maybe to late and enemy already attack you
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