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09-03-2009, 05:38 PM
1. I'm not so sure about but is it possible with spawned object to cover the Com(this com isnt a clone) logo . I dont like the idea of hexing it .
2. How can i avoid from one t4 from being thrown but still be able to throw other t2 weapons.
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1.) Practically impossible without hex-editing. You COULD cover the com-logo but there's a major flaw: the backgrounds don't have all the same color. Ergo: [mission-impossible]
2.) t4-weapons (which is, in original lf2, the baseball only) use other frames in the characters than t2 (heavy weapons). I don't see much of a problem, honestly.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
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09-03-2009, 06:19 PM
(This post was last modified: 09-03-2009, 06:21 PM by HappyHouR.)
This is just to avoid the com logo flashing in your eyes for a second if you use move that need t0 & ik8.
I mean it will not be used for long time periods.Hardly a second or 2.
What if i have more then one t4 but i did like to use gun as t4 so you press a and it dosnt throw the gun and shoot.
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a weapon with an opoint in its on_hand frames will always opoint the thing each frame.
say u have weaponact: 25 wait: 2 in the character
in the weapon's frame 25, have an opoint.
the weapon will opoint the object 2 or 3 times (not sure whether the next: is needed for weapon opoints).
here u put ur t0 to be opointed, and in the original char have ik8 that will react to the t0. (i.e. shoot in ur case)
Azriel~
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