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[solved] Matrix move- slow down time once something comes close
#1
Well once something (anything) comes close (about 120 pixels) if you hit a button he can slow down time. I know how to slow down time (credits to zxcv) but I'm not sure how to make him auto sense something coming close.
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#2
something like that:?
http://img19.imageshack.us/img19/5742/matrixdouble.gif

Nave made it for his mod. Lf2 sticks.



My theory:

You basicly spawned com player(stuck to you via ik8 ) that press d incase the other guy shots .In his d frame he got body so your character will react using his ik8 and "dodge" thoses objects(bullets in the gif).

I had another theory that a ball geting hit and goes to frame 20/30 with ik3(or opoint a t0 and ik8 in the character)and send the character to those frames where he dodge.
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#3
that gif is kewl, isn't it? but I reworked that methode and am using Hex now, so I can't give you the code...

just do it like happyhour said
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#4
This may seem a bit noobish but how do you hide the centerx and centery of a character?
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#5
(11-13-2009, 10:39 AM)Darkangel Wrote:  This may seem a bit noobish but how to I hide the centerx and centery of a character?

You mean the shadow? no shadow = state: 3005
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