I doubt it has anything with the exe but...
I imported weapon8 (for the mp restore) from a version 1.9 and am using it in 2.0a, this might be the problem but I'm not sure
So here's the problem;
When I use the charge the game is fine, but when I press_d in order to stop the charge the game crashes. I'm not sure if it has to do with the T0's coding or the weapon8
<frame> 298 charge
pic: 41 state: 17 wait: 3 next: 299 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 301 hit_j: 0
opoint:
kind: 2 x: 42 y: 39 action: 20 dvx: 0 dvy: 0 oid: 123 facing: 0
opoint_end:
wpoint:
kind: 1 x: 79 y: 2 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 299 charge
pic: 42 state: 17 wait: 3 next: 300 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 301 hit_j: 0
wpoint:
kind: 1 x: 39 y: 12 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 300 charge
pic: 43 state: 17 wait: 3 next: 298 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 301 hit_j: 0
wpoint:
kind: 1 x: 39 y: 30 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 301 charge
pic: 45 state: 15 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 30 weaponact: 1000 attacking: 0 dvx: 100 dvy: -1 cover: 1
wpoint_end:
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
<frame_end>
<frame> 302 charge
pic: 40 state: 3 wait: 3 next: 298 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 52 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>Weapon8 was imported from 1.9 and I am using 2.0a so take that into consideration
The problem is most likely on frame 301 when the t0 stops charging so I'll start there
I imported weapon8 (for the mp restore) from a version 1.9 and am using it in 2.0a, this might be the problem but I'm not sure
So here's the problem;
When I use the charge the game is fine, but when I press_d in order to stop the charge the game crashes. I'm not sure if it has to do with the T0's coding or the weapon8
T0's Charge (Click to View)
<frame> 298 charge
pic: 41 state: 17 wait: 3 next: 299 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 301 hit_j: 0
opoint:
kind: 2 x: 42 y: 39 action: 20 dvx: 0 dvy: 0 oid: 123 facing: 0
opoint_end:
wpoint:
kind: 1 x: 79 y: 2 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 299 charge
pic: 42 state: 17 wait: 3 next: 300 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 301 hit_j: 0
wpoint:
kind: 1 x: 39 y: 12 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 300 charge
pic: 43 state: 17 wait: 3 next: 298 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 301 hit_j: 0
wpoint:
kind: 1 x: 39 y: 30 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 301 charge
pic: 45 state: 15 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 30 weaponact: 1000 attacking: 0 dvx: 100 dvy: -1 cover: 1
wpoint_end:
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
<frame_end>
<frame> 302 charge
pic: 40 state: 3 wait: 3 next: 298 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 52 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
Weapon8 (Click to View)
<bmp_begin>
file(0-99): sprite\sys\weapon8.bmp w: 48 h: 48 row: 10 col: 10
weapon_hp: 1
weapon_drop_hurt: 0
<bmp_end>
<frame> 0 in_the_sky
pic: 999 state: 9997 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 24 y: 40 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 17 y: 2 w: 13 h: 44 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 21 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 17 y: 41 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 15 y: 20 w: 12 h: 23 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 22 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 37 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 15 y: 21 w: 10 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 23 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 9 y: 33 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 9 y: 25 w: 14 h: 13 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 24 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 29 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 8 y: 24 w: 18 h: 12 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 25 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 24 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 6 y: 18 w: 24 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 26 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 15 y: 15 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 12 y: 12 w: 16 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 27 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 17 y: 15 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 12 y: 8 w: 14 h: 19 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 28 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 25 y: 14 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 18 y: 9 w: 13 h: 19 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 29 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 27 y: 15 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 18 y: 6 w: 14 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 30 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 17 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 12 w: 19 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 31 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 21 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 19 y: 15 w: 22 h: 14 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 32 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 25 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 20 y: 20 w: 22 h: 12
itr_end:
<frame_end>
<frame> 33 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 32 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 25 w: 20 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 34 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 34 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 25 w: 17 h: 16 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 35 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 26 y: 35 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 19 y: 23 w: 13 h: 21 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 40 throwing
pic: 999 state: 9997 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 60 on_ground
pic: 999 state: 9997 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 70 just_on_ground
pic: 999 state: 9997 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 399 dummy
pic: 999 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 30 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
file(0-99): sprite\sys\weapon8.bmp w: 48 h: 48 row: 10 col: 10
weapon_hp: 1
weapon_drop_hurt: 0
<bmp_end>
<frame> 0 in_the_sky
pic: 999 state: 9997 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 24 y: 40 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 17 y: 2 w: 13 h: 44 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 21 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 17 y: 41 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 15 y: 20 w: 12 h: 23 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 22 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 37 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 15 y: 21 w: 10 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 23 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 9 y: 33 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 9 y: 25 w: 14 h: 13 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 24 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 29 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 8 y: 24 w: 18 h: 12 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 25 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 12 y: 24 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 6 y: 18 w: 24 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 26 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 15 y: 15 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 12 y: 12 w: 16 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 27 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 17 y: 15 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 12 y: 8 w: 14 h: 19 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 28 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 25 y: 14 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 18 y: 9 w: 13 h: 19 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 29 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 27 y: 15 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 18 y: 6 w: 14 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 30 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 17 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 12 w: 19 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 31 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 21 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 19 y: 15 w: 22 h: 14 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 32 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 25 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 20 y: 20 w: 22 h: 12
itr_end:
<frame_end>
<frame> 33 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 32 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 25 w: 20 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 34 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 33 y: 34 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 22 y: 25 w: 17 h: 16 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 35 on_hand
pic: 999 state: 1001 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 26 y: 35 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 5 x: 19 y: 23 w: 13 h: 21 dvx: 8 fall: 20 bdefend: 16 injury: 789
itr_end:
<frame_end>
<frame> 40 throwing
pic: 999 state: 9997 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 60 on_ground
pic: 999 state: 9997 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 70 just_on_ground
pic: 999 state: 9997 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 399 dummy
pic: 999 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 30 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>