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Stupid clone?
#1
when clone has been created - he running and stop ..(700 pixels after run he stopping i think)

Code:
<frame> 289 clone
   pic: 376  state: 15  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 71  hit_a: 0  hit_d: 0  hit_j: 0 mp: 150
   opoint:
      kind: 1  x: 70  y: 79  action: 379  dvx: 0  dvy: 0  oid: 5  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

and character id: 5 code
Code:
<frame> 379 clone
   pic: 0  state: 8011  wait: 0  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
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#2
It's no bug, it's just the AI. Clones don't move far from the main player, basic rule. Just walk forward yourself, and they will do so, too.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#3
can i change this clone AI?
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#4
If you are capable of Advanced Hex: Yes
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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