06-06-2008, 06:18 PM
(This post was last modified: 06-06-2008, 06:19 PM by Hypermodder.)
Who don't know the metroid-prime-hunter-games from nintedo?
WHo don't knows samus- the heroine of the game---and her morph ball?
The thingy is following:
she can morph into a rolling ball
->lf2: rowing
then she can activate a lill' boost
->see below!
and finally she can drop exploding mini-bombs
->see below
I made this for LF2:
(i guess thats advanced stuff!)
That are the rowing-frames from a char i'm making
Now the boost-frames:
And now the bomb-frames:
Now yo need to make a file with id: 230
i made it like this:
But theres 1 misstake in: the bomb don't works, it dissaperars and stays on ground as a shadow....
plz help!
WHo don't knows samus- the heroine of the game---and her morph ball?
The thingy is following:
she can morph into a rolling ball
->lf2: rowing
then she can activate a lill' boost
->see below!
and finally she can drop exploding mini-bombs
->see below
I made this for LF2:
(i guess thats advanced stuff!)
Code:
<frame> 100 rowing
pic: 66 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 70 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260
sound: data\017.wav
wpoint:
kind: 1 x: 36 y: 42 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 101 rowing
pic: 65 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 70 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 28 y: 69 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 102 rowing
pic: 58 state: 6 wait: 2 next: 103 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 172 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260 mp: -10
wpoint:
kind: 1 x: 40 y: 76 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: 2 fall: 25 bdefend: 30 injury: 35
effect: 4
itr_end:
opoint:
kind: 1 x: 14 y: 79 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
<frame_end>
<frame> 103 rowing
pic: 59 state: 6 wait: 2 next: 104 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 172 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260 mp: -10
wpoint:
kind: 1 x: 42 y: 45 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: 2 fall: 25 bdefend: 30 injury: 35
effect: 4
itr_end:
opoint:
kind: 1 x: 14 y: 79 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
<frame_end>
<frame> 104 rowing
pic: 49 state: 6 wait: 2 next: 102 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 172 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260 mp: -10
wpoint:
kind: 1 x: 30 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: 2 fall: 25 bdefend: 30 injury: 35
effect: 4
itr_end:
opoint:
kind: 1 x: 14 y: 79 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
<frame_end>
<frame> 105 rowing
pic: 58 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 70 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 44 y: 74 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 106 rowing
pic: 59 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 70 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 42 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 107 rowing
pic: 49 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 70 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 32 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 108 rowing
pic: 117 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 62 hit_a: 70 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260
sound: data\017.wav
wpoint:
kind: 1 x: 37 y: 34 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 109 rowing
pic: 118 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 25 y: 42 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
That are the rowing-frames from a char i'm making
Now the boost-frames:
Code:
<frame> 173 rowing_boost
pic: 19 state: 6 wait: 2 next: 174 dvx: 13 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 156 hit_d: 0 hit_j: 103 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 42 y: 45 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 174 rowing_boost
pic: 29 state: 6 wait: 2 next: 175 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 157 hit_d: 0 hit_j: 104 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 30 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 175 rowing_boost
pic: 18 state: 6 wait: 2 next: 176 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 155 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260 mp: 100
wpoint:
kind: 1 x: 40 y: 76 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 176 rowing_boost
pic: 19 state: 6 wait: 2 next: 177 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 156 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 42 y: 45 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 177 rowing_boost
pic: 29 state: 6 wait: 2 next: 105 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 157 hit_d: 0 hit_j: 180 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 30 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
And now the bomb-frames:
Code:
<frame> 155 rowing_bomb
pic: 18 state: 6 wait: 2 next: 165 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 155 hit_d: 0 hit_j: 102 hit_Fa: 235 hit_Da: 260 mp: -100
wpoint:
kind: 1 x: 40 y: 76 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 156 rowing_bomb
pic: 19 state: 6 wait: 2 next: 166 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 156 hit_d: 0 hit_j: 103 hit_Fa: 235 hit_Da: 260 mp: -100
wpoint:
kind: 1 x: 42 y: 45 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 157 rowing_bomb
pic: 29 state: 6 wait: 2 next: 167 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 157 hit_d: 0 hit_j: 104 hit_Fa: 235 hit_Da: 260 mp: -100
wpoint:
kind: 1 x: 30 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 165 rowing_bomb
pic: 18 state: 6 wait: 2 next: 172 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 155 hit_d: 0 hit_j: 102 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 40 y: 76 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 0 dvx: 0 dvy: 0 oid: 230 facing: 1
opoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 166 rowing_bomb
pic: 19 state: 6 wait: 2 next: 173 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 156 hit_d: 0 hit_j: 103 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 42 y: 79 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 0 dvx: 0 dvy: 0 oid: 230 facing: 1
opoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
<frame> 167 rowing_bomb
pic: 29 state: 6 wait: 2 next: 174 dvx: 10 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 157 hit_d: 0 hit_j: 104 hit_Fa: 235 hit_Da: 260
wpoint:
kind: 1 x: 30 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 0 dvx: 0 dvy: 0 oid: 230 facing: 1
opoint_end:
itr:
kind: 0 x: 8 y: 47 w: 43 h: 17 dvx: -2 dvy: 12 fall: 70 bdefend: 100 injury: 75
effect: 4
itr_end:
<frame_end>
Now yo need to make a file with id: 230
i made it like this:
Code:
<bmp_begin>
file(0-11): sprite\sys\nexus_dashbomb.bmp w: 80 h: 80 row: 1 col: 4
file(4-9): sprite\sys\rudolf_smoke.bmp w: 79 h: 79 row: 6 col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 ground_fire
pic: 0 state: 3000 wait: 10 next: 1 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 15 w: 36 h: 32 dvx: -1 dvy: -6 fall: 70 vrest: 20 bdefend: 3 injury: 20
effect: 20
itr_end:
<frame_end>
<frame> 1 ground_fire
pic: 1 state: 3000 wait: 10 next: 2 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 15 w: 36 h: 32 dvx: -1 dvy: -6 fall: 70 vrest: 20 bdefend: 3 injury: 20
effect: 20
itr_end:
<frame_end>
<frame> 3 ground_fire
pic: 2 state: 3000 wait: 10 next: 4 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 15 w: 36 h: 32 dvx: -1 dvy: -6 fall: 70 vrest: 20 bdefend: 3 injury: 20
effect: 20
itr_end:
<frame_end>
<frame> 4 ground_fire
pic: 3 state: 3000 wait: 10 next: 10 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 15 w: 36 h: 32 dvx: -1 dvy: -6 fall: 70 vrest: 20 bdefend: 3 injury: 20
effect: 20
itr_end:
<frame_end>
<frame> 10 ground_fire
pic: 4 state: 3003 wait: 5 next: 11 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 ground_fire
pic: 5 state: 3003 wait: 5 next: 12 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 12 ground_fire
pic: 6 state: 3003 wait: 5 next: 13 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 13 ground_fire
pic: 7 state: 3003 wait: 5 next: 14 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 14 ground_fire
pic: 8 state: 3003 wait: 5 next: 15 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 15 ground_fire
pic: 9 state: 3003 wait: 5 next: 1000 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37
effect: 22
itr_end:
<frame_end>
But theres 1 misstake in: the bomb don't works, it dissaperars and stays on ground as a shadow....
plz help!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
<a href="http://www.techno4ever.net">
</a>
Please don't wonder when I suddenly dissapear for a while!
<a href="http://www.techno4ever.net">
</a>
rest of my siggy! (Click to View)