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A move that can only be used again after a certain amount of time
#1
I basically get the idea (correct if i'm wrong) but I get a problem
The character spawn a t0 that sticks to him with itrk8, this t0 has a special body, however the frame before he spawns the t0 (with the special body) he has a itrk8 that redirects him to another frame, therefore disallowing him to use the move.

However I'm so far unsuccessful of being able to achieve this, can someone please help, I'm not sure whether I have the coordinates wrong or method. If it is the coordinates than these are it;
T0 that sticks to chars frame (Click to View)
The frame before he spawns the T0 (also has the itrk8) (Click to View)
Another problem I have is; how do I add a timer to this?
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#2
>>> hit_a: 251 hit_d: 261 hit_j: 256
If the 241 is the first frame of your move, you will most likely automatically redirected to one of the hit_*-frames, skipping the itr:8 .

Would you may also post the code of the opoint? May you got wrong coordinates there...

For the timer: Just change the frame 264. Use next:1000 (disappear) and enter a wait: as you wish (Seconds*30=frames, if you want the move to not be able to be used for 1 Minute, use wait: 1800)
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#3
Quote:>>> hit_a: 251 hit_d: 261 hit_j: 256
No it's meant to be like that, sorry that I forgot to mention that. But thanks for trying
Anyway I solved the problem, but there's still a slight bug
For anyone whose interested in how I did it (Click to View)
However there something you could help me with, is there any "Id Number" that hides the "com" sign. I'd rather not use HEX
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#4
I would recommend to use a far easier method:
The T3 doesn't do anything but use a itr:8 to wait for a special bdy.
This special bdy is in the move frames of the char.

After the T3 reacted to the special bdy it spawns the T0 with the special bdy where the char can react to.


On this way you have a COM Logo only for a few TUs at max, barely noticeable ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#5
I have another problem since I've just started using itrk8 to use in such situations such as this, I have a question; Do I put 2 itrk8 in the same frame? because I've tried Alblaka method, but it doesn't work.
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#6
Jup, you can put up to 10 Itrs into one frame... but if the "1st" itr "relinks" an object to a new frame, the other 9 surely won't trigger.

Could you may post the new code?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#7
actually 4 or 5 itr in the frame was the limit
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#8
couldn't he simply split up the 10 itrs into more frames? to sort of skip the limit...?
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
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#9
(01-23-2010, 08:05 PM)Phil Wrote:  couldn't he simply split up the 10 itrs into more frames? to sort of skip the limit...?

Actually, he doesn't even need 10 itrs... just 2...

I mentioned the 10thingy (which is actually 5 like Nave said) just because he asked whether you can have multiple itrs in one single frame.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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