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02-19-2010, 11:58 PM
(This post was last modified: 02-20-2010, 12:25 AM by eye0044.)
I recently doing a project,but I encountered a problem.
I use the exe is 2.0nonum,my project needs to load many files and sound.
Now my project,it seems to load the sound reached the limit,if I add new sound will be an error.
Before I used 1.9c exe,loading is no problem,but entered the game,the game screen will be strange.
I saw ntsd2.4 be able to join the files unlimited.
Is there a solution do?This question bothers me more than six months.
I'm sorry...my English level is very low...
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the only way I know to solve this problem is, using every new sound you did in 1 datafile only, if you use it in multiple ones the game will crash
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02-20-2010, 04:18 PM
(This post was last modified: 02-20-2010, 04:20 PM by eye0044.)
Do you mean all the sounds on one data,for example:
<frame> 0 sound
pic: 999 state: 3005 wait: 0 next: 1000
sound: XXX\000.wav
<frame_end>
<frame> 1 sound
pic: 999 state: 3005 wait: 0 next: 1000
sound: XXX\001.wav
<frame_end>
<frame> 2 sound
pic: 999 state: 3005 wait: 0 next: 1000
sound: XXX\002.wav
<frame_end>
.....
.....
.....
<frame> 399 sound
pic: 999 state: 3005 wait: 0 next: 1000
sound: XXX\399.wav
<frame_end>
If I want to use,I use opoint to join?
So long as it sounds in the game only used once,it will not error?
But I can see ntsd2.4,is not error if I join infinite sound.
Because I had use ntsd2.4 exe loading takes a lot of sound data,I load it 100 times,it will not error.
But this method seems not really solve the problem?
I'm sorry...my English level is very low...
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you can keep the orginal sounds multiple times, just the few new ones you added should be used once only
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02-22-2010, 03:11 AM
(This post was last modified: 02-22-2010, 03:12 AM by eye0044.)
I used your methods can indeed improve my problems, although still can not join the sound of an infinite.
However, I temporarily used should be sufficient.
Thank you very much.
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